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00032021 1-16544

Basic Information


Flask Wheel

Attack Damage Defense Life Musou
3 1 5 2 6

Basic Stats

Weapon Atk Dmg Def Life Mus Spd Jmp Advanced +
Battle Rod 41 45 30 160 140 120 130 Fury


Upgrade Stats

Level Weapon Name Atk Dmg Def Life Musou
1 Battle Rod +23 +21 +30 +22 +31
2 Combat Rod +26 +24 +33 +25 +34
3 Strike Rod +29 +27 +36 +28 +37
4 Power Rod +32 +30 +39 +31 +40
5 Enforcer Rod +35 +33 +42 +34 +43
6 True Enforcer Rod +38 +36 +45 +37 +46

Pictures

Battle Rod & Combat Rod

+ Fire + Ice
BRod2 BRod2F BRod2I
+ Wind + Vorpal + Lightning
BRod2W BRod2V BRod2L

Strike Rod

+ Fire + Ice
BRod3 BRod3F BRod3I
+ Wind + Vorpal + Lightning
BRod3W BRod3V BRod3L


Power Rod

+ Fire + Ice
BRod4 BRod4F BRod4I
+ Wind + Vorpal + Lightning
BRod4W BRod4V BRod4L


Enforcer Rod & True Enforcer Rod

+ Fire + Ice
BRod6 BRod6F BRod6I
+ Wind + Vorpal + Lightning
BRod6W BRod6V BRod6L

Emblems

Emblem Description Stagger Stun Knockback Launch Rotation Lock Element SA
Thrust Shoot a wind cone forward. O O O
Pierce Slam the Rod on the ground creating an AoE. Causes enemies to drop on their back.
Crescent Upward swing to the right. O C6
Moon Counterclockwise spin O C6 O
Fan Frontal swing to the left. O O
Eclipse Jump up and slam the Rod on the ground creating an AoE. O O

Note:

  • Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knockback - Sends the enemy backwards away from you. Usually ending a combo.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
  • SA - Super Armor status. Cannot be flinched by normal attacks and some charge attacks while performing this. Indicated by little orange swirly sparks around your body.
  • "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.

Evaluation

Target C1 C6
Thrust Pierce Crescent Moon Thrust Pierce Crescent Moon Fan Eclipse
Confront Excellent Good Ok Good Bad Bad Bad Good Excellent Good
Capture Bad Good Ok Bad Bad Good Bad Bad Good Ok
Defeat Bad Excellent Ok Bad Bad Good Bad Bad Good Excellent

Video's

Thrust
DWO Battle Rod - Thrust00:23

DWO Battle Rod - Thrust


Pierce
DWO Battle Rod - Pierce00:18

DWO Battle Rod - Pierce









Crescent
DWO Battle Rod - Crecent00:17

DWO Battle Rod - Crecent


Moon
DWO Battle Rod - Moon00:19

DWO Battle Rod - Moon


Eclipse
DWO Battle Rod - Eclipse00:26

DWO Battle Rod - Eclipse


Fan
DWO Battle Rod - Fan00:32

DWO Battle Rod - Fan

Move Set

Attack Description Stagger Stun Knockback Launch Element SA
Charge 2 Uppercut swing O
Charge 3 Downward swing to the left then right. Ends with one more swing to the left. O(Last hit) O(Last hit)
Charge 4 Spinning swing from front to back. O O
Charge 5 Frontal tornado launcher O O
Evolution N4 > N5 > N6 O(Last hit) O O
Jump Charge Drop straight down to slam the Rod on the ground O
Jump Attack Downward swing to the left. O
Dash Attack Knee attack. O

Note:

  • Charge 1 and Charge 6 depend on the emblem.
  • Charge 3 gets longer with combo upgrade. Can end Charge 3 prematurely if you don't continue to press charge attack.


Move Set Video
DWO Battle Rod - Move Set00:55

DWO Battle Rod - Move Set

Musou

Type Mobility Juggles? Finisher does Description
Regular Musou Good Yes Knockback Hopping spinning low swing to the left. Ends with a jumping swing that covers more range.
True Musou Musou with added fire damage. Ends with an upward swing to the left then swing to the right creating a shockwave.

Musou Length

Musou 140-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx
Number of Hits - - - - - -

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Video

Musou's Video
DWO Battle Rod - Musou's00:17

DWO Battle Rod - Musou's


Advanced +

Fury ~ Musou will slowly Fill

Advanced + Video
DWO Battle Rod - Advanced00:21

DWO Battle Rod - Advanced

Motion Damage Values

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
Base 10 8 8 10 12 17 20 10 12 17 20 8 12 15 (12+12)N+12e 15e 12e


Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
Base 3e 5e 12 12 15 17e 18 18e 18e 15e 15*N+20
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou, e = Element
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
  • "Base" represents the damage value of the attack by itself.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.

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