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00032002 1-10

Basic Information


Flask Wheel

Attack Damage Defense Life Musou
3 6 1 5 2

Basic Stats

Weapon Atk Dmg Def Life Mus Spd Jmp Advanced +
Bronze Pike 44 40 32 180 130 115 120 Fortitude


Upgrade Stats

Level Weapon Name Atk Dmg Def Life Musou
1 Bronze Pike +24 +33 +18 +28 +20
2 Sturdy Pike +27 +36 +21 +31 +23
3 Iron Pike +30 +39 +24 +34 +26
4 Serpent Blade +33 +42 +27 +37 +29
5 Viper Blade +36 +45 +30 +40 +32
6 True Viper Blade +39 +48 +33 +43 +35

Pictures

Bronze Pike & Sturdy Pike

+ Fire + Ice
BPike2 BPike2F BPike2I
+ Wind + Vorpal + Lightining
BPike2W BPike2V BPike2L


Iron Pike

+ Fire + Ice
BPike3 BPike3F BPike3I
+ Wind + Vorpal + Lightning
BPike3W BPike3V BPike3L

Serpent Blade

+ Fire + Ice
BPike4 BPike4F BPike4I
+ Wind + Vorpal + Lightning
BPike4W BPike4V BPike4L


Viper Blade & True Viper Blade

+ Fire + Ice
BPike6 BPike6F BPike6I
+ Wind + Vorpal + Lightning
BPike6W BPike6V BPike6L

Emblems

Emblem Description Stagger Stun Knockback Launch Rotation Lock Element SA
Thrust Forward stab. Can hit enemies directly behind you. O C1 O O
Pierce Stomp the ground with the right foot creating an earthquake effect infront and behind. O C1 O
Crescent Jam the Pike into the ground infront creating an AoE effect. This attack knocks the enemy preventing counter attacks. C6 C6
Moon Jump in place to stomp the ground with both feet creating an AoE effect. This attack knocks the enemy down preventing counter attacks. C6 O
Fan

Swing the pike releasing a blue horizontal wave forward.

JP UPDATE: Now launches four waves that travel in a 180º arc and causes knockback.

O
Eclipse Frontal slash to the left, then right twice ending with a stomp producing an AoE effect. O(Stomp) O(Stomp)

Note:

  • Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knockback - Sends the enemy backwards away from you. Usually ending a combo.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
  • SA - Super Armor status. Cannot be flinched by normal attacks and some charge attacks while performing this. Indicated by little orange swirly sparks around your body.
  • "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.

Evaluation

Target C1 C6
Thrust Pierce Crescent Moon Thrust Pierce Crescent Moon Fan Eclipse
Confront Good Good Good Bad Bad Bad Good Ok Ok Good
Capture Bad Bad Good Bad Bad Bad Good Bad Ok Ok
Defeat Bad Bad Good Good Bad Bad Good Good Ok Ok

Video's

Thrust
DWO Bronze Pike - Thrust00:20

DWO Bronze Pike - Thrust


Pierce
DWO Bronze Pike - Pierce00:21

DWO Bronze Pike - Pierce









Crescent
DWO Bronze Pike - Crescent00:16

DWO Bronze Pike - Crescent


Moon
DWO Bronze Pike - Moon00:17

DWO Bronze Pike - Moon


Eclipse
DWO Bronze Pike - Eclipse00:34

DWO Bronze Pike - Eclipse


Fan
DWO Bronze Pike - Fan00:27

DWO Bronze Pike - Fan

Move Set

Attack Description Stagger Stun Knockback Launch Element SA
Charge 2 Uppercut with the butt end of the Pike. O
Charge 3 Wild frontal slashes to the right and left while moving forward. Ends with a roar creating a shockwave. O(Shockwave) O(Shockwave) O
Charge 4

Spins around with Pike held up and then lowers it for a strike.

O(Strong) O
Charge 5

Slam the butt end of the Pike creating an AoE forward.

JP UPDATE: Longer range.

O O
Evolution N2 > N3 > C4 O(Last hit) O O
Jump Attack Frontal slash to the right. O
Jump Charge Air-jump forward and then slam the Pike into the ground creating an AoE. O
Dash Attack Shoulder charge O

Note:

  • Charge 1 and Charge 6 depend on the emblem.
  • Charge 3 gets longer with Combo upgrade. Can end Charge 3 prematurely if you don't continue to press charge attack.


Move Set Video
DWO Bronze Pike Move Set01:03

DWO Bronze Pike Move Set

Musou

Type Mobility Juggles? Finisher does Description
Regular Musou Good Yes Knockback Upward slashes to the right and left while moving forward. Ends with an upward slash to the right then a frontal slash to the right.
True Musou Musou with added fire damage. Ends with a hopping upward slash to the right then stomp the ground creating a large shockwave.


Musou Length

Musou 130-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx
Number of Hits - - - - - -

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.


Video

Musou's Video
DWO Bronze Pike - Musou's00:18

DWO Bronze Pike - Musou's

Advanced +

Fortitude - Nullifies all incoming elemental attacks and changes them to non-elemental.

Advanced + Video
DWO Bronze Pike - Advanced00:14

DWO Bronze Pike - Advanced


Temper Motion Values

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
Base 12 8 8 10 12 17 20 10 10 15 18 8 12 17 (7+7)*N+7+14e 17e 12e


Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
Base 16e 18e 12e 15e 12 15e 10 14e 8e 8+8+8+10e (15+15)*N+15+20 (15+15)*N+15+15+10+20F
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou, F = Fire
  • What do these values mean? They determine how much damage you do per swing. Refer to the  Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
  • "Base" represents the damage value of the attack by itself.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.

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