Basic Information
Flask Wheel
Attack | Damage | Defense | Life | Musou |
---|---|---|---|---|
3 | 6 | 1 | 5 | 2 |
Basic Stats
Weapon | Atk | Dmg | Def | Life | Mus | Spd | Jmp | Advanced + |
Bronze Pike | 44 | 40 | 32 | 180 | 130 | 115 | 120 | Fortitude |
Upgrade Stats
Level | Weapon Name | Atk | Dmg | Def | Life | Musou |
1 | Bronze Pike | +24 | +33 | +18 | +28 | +20 |
2 | Sturdy Pike | +27 | +36 | +21 | +31 | +23 |
3 | Iron Pike | +30 | +39 | +24 | +34 | +26 |
4 | Serpent Blade | +33 | +42 | +27 | +37 | +29 |
5 | Viper Blade | +36 | +45 | +30 | +40 | +32 |
6 | True Viper Blade | +39 | +48 | +33 | +43 | +35 |
Pictures
Bronze Pike & Sturdy Pike
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightining |
Iron Pike
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Serpent Blade
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Viper Blade & True Viper Blade
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Emblems
Emblem | Description | Stagger | Stun | Knockback | Launch | Rotation Lock | Element | SA |
Thrust | Forward stab. Can hit enemies directly behind you. | O | C1 | O | O | |||
Pierce | Stomp the ground with the right foot creating an earthquake effect infront and behind. | O | C1 | O | ||||
Crescent | Jam the Pike into the ground infront creating an AoE effect. This attack knocks the enemy preventing counter attacks. | C6 | C6 | |||||
Moon | Jump in place to stomp the ground with both feet creating an AoE effect. This attack knocks the enemy down preventing counter attacks. | C6 | O | |||||
Fan |
Swing the pike releasing a blue horizontal wave forward. JP UPDATE: Now launches four waves that travel in a 180º arc and causes knockback. |
O | ||||||
Eclipse | Frontal slash to the left, then right twice ending with a stomp producing an AoE effect. | O(Stomp) | O(Stomp) |
Note:
- Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
- Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
- Knockback - Sends the enemy backwards away from you. Usually ending a combo.
- Launch - Knocks the enemy up in the air setting them up for a juggle.
- Rotation Lock - Inability to turn your character during the animation.
- Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
- SA - Super Armor status. Cannot be flinched by normal attacks and some charge attacks while performing this. Indicated by little orange swirly sparks around your body.
- "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.
Evaluation
Target | C1 | C6 | ||||||||
Thrust | Pierce | Crescent | Moon | Thrust | Pierce | Crescent | Moon | Fan | Eclipse | |
Confront | Good | Good | Good | Bad | Bad | Bad | Good | Ok | Ok | Good |
Capture | Bad | Bad | Good | Bad | Bad | Bad | Good | Bad | Ok | Ok |
Defeat | Bad | Bad | Good | Good | Bad | Bad | Good | Good | Ok | Ok |
Video's
Thrust |
---|
Pierce |
Crescent |
Moon |
Eclipse |
Fan |
Move Set
Attack | Description | Stagger | Stun | Knockback | Launch | Element | SA |
Charge 2 | Uppercut with the butt end of the Pike. | O | |||||
Charge 3 | Wild frontal slashes to the right and left while moving forward. Ends with a roar creating a shockwave. | O(Shockwave) | O(Shockwave) | O | |||
Charge 4 |
Spins around with Pike held up and then lowers it for a strike. |
O(Strong) | O | ||||
Charge 5 |
Slam the butt end of the Pike creating an AoE forward. JP UPDATE: Longer range. |
O | O | ||||
Evolution | N2 > N3 > C4 | O(Last hit) | O | O | |||
Jump Attack | Frontal slash to the right. | O | |||||
Jump Charge | Air-jump forward and then slam the Pike into the ground creating an AoE. | O | |||||
Dash Attack | Shoulder charge | O |
Note:
- Charge 1 and Charge 6 depend on the emblem.
- Charge 3 gets longer with Combo upgrade. Can end Charge 3 prematurely if you don't continue to press charge attack.
Move Set Video |
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Musou
Type | Mobility | Juggles? | Finisher does | Description |
Regular Musou | Good | Yes | Knockback | Upward slashes to the right and left while moving forward. Ends with an upward slash to the right then a frontal slash to the right. |
True Musou | Musou with added fire damage. Ends with a hopping upward slash to the right then stomp the ground creating a large shockwave. |
Musou Length
Musou | 130-xxx | xxx-xxx | xxx-xxx | xxx-xxx | xxx-xxx | xxx-xxx |
Number of Hits | - | - | - | - | - | - |
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Video
Musou's Video |
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Advanced +
Fortitude - Nullifies all incoming elemental attacks and changes them to non-elemental.
Advanced + Video |
Temper Motion Values
D | N1 | N2 | N3 | N4 | N5 | N6 | E6 | E7 | E8 | E9 | JN | JC | C2 | C3 | C4 | C5 | |
Base | 12 | 8 | 8 | 10 | 12 | 17 | 20 | 10 | 10 | 15 | 18 | 8 | 12 | 17 | (7+7)*N+7+14e | 17e | 12e |
Thrust | Pierce | Crescent | Moon | Fan | Eclipse | Musou | True | |||||
C1 | C6 | C1 | C6 | C1 | C6 | C1 | C6 | |||||
Base | 16e | 18e | 12e | 15e | 12 | 15e | 10 | 14e | 8e | 8+8+8+10e | (15+15)*N+15+20 | (15+15)*N+15+15+10+20F |
- D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou, F = Fire
- What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
- The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
- "Base" represents the damage value of the attack by itself.
- E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.