Basic Information
Flask Wheel
Attack | Damage | Defense | Life | Musou |
---|---|---|---|---|
6 | 3 | 1 | 2 | 5 |
Basic Stats
Weapon | Atk | Dmg | Def | Life | Mus | Spd | Jmp | Advanced + |
Cursed Deck | 43 | 50 | 40 | 160 | 140 | 120 | 130 | Sacrifice |
Upgrade Stats
Level | Weapon Name | Atk | Dmg | Def | Life | Musou |
1 | Cursed Deck | +27 | +22 | +15 | +18 | +24 |
2 | Enchanted Deck | +30 | +25 | +18 | +21 | +27 |
3 | Mystic Trump | +33 | +28 | +21 | +24 | +30 |
4 | Crane Deck | +36 | +31 | +24 | +27 | +33 |
5 | Heavenly Trump | +39 | +34 | +27 | +30 | +36 |
6 | True Heavenly Trump | +42 | +37 | +30 | +33 | +39 |
Pictures
Cursed Deck & Enchanted Deck
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightining |
Mystic Trump
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Crane Deck
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Heavenly Trump & True Heavenly Trump
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Emblems
Emblem | Description | Stagger | Stun | Knockback | Launch | Rotation Lock | Element | SA |
Thrust | Fan the Cards downward releasing a Yellow floating orb that slowly travels forward then explodes. If it hits a wall it will explode immediately. Zuo Ci's original C1 minus the innate fire (first charge) & innate ice (double tap charge) element. | O | O | C6 | ||||
Pierce | Launches 4 pieces of ice in the 4 compass directions diagonal of you(front right, back left, front left, back right) ends with a floating ice orb launched forward. Note that by using Musou after the last ice shard has left you will launch five ice orbs instead of one. | O | C1 | Ice (All hits) | O | |||
Crescent | Launches two large seals infront one after the other quickly. Very slow startup. While both hits stun only one will count. | O | C6 | O | ||||
Moon | The Cards fly above your head to summon a lightning storm. | O | C6 | O | ||||
Fan | 1st charge - Gather the Cards together in a ball shape then palm thrust forward creating an explosion. 2nd charge - Makes a dark wave appear around you. Zuo Ci's original C6. |
O (2nd Charge) | O (1st Charge) | 1st: Fire 2nd: O |
||||
Eclipse | Throw the Cards upward floating above your head then slightly levitate above the ground to create a large Yin Yang AoE. | O | O | O |
Note:
- Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
- Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
- Knockback - Sends the enemy backwards away from you. Usually ending a combo.
- Launch - Knocks the enemy up in the air setting them up for a juggle.
- Rotation Lock - Inability to turn your character during the animation.
- Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
- SA - Super Armor status. Cannot be flinched by normal attacks and some charge attacks while performing this. Indicated by little orange swirly sparks around your body.
- "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.
Evaluation
Target | C1 | C6 | ||||||||
Thrust | Pierce | Crescent | Moon | Thrust | Pierce | Crescent | Moon | Fan | Eclipse | |
Confront | Good | Ok | Bad | Ok | Ok | Ok | Bad | Ok | Good | Ok |
Capture | Good | Bad | Ok | Bad | Good | Bad | Bad | Bad | Good | Good |
Defeat | Excellent | Bad | Ok | Bad | Good | Bad | Ok | Bad | Good | Good |
Video's
Thrust |
---|
Pierce |
Crescent |
Moon |
Eclipse |
Fan |
Move Set
Attack | Description | Stagger | Stun | Knockback | Launch | Element | SA |
Charge 2 | Floats all Cards around your person, then spins them around launching the Cards up. | O | |||||
Charge 3 | Floats Cards in front of you in a pentagram pattern making them criss-cross in the center. Ends by spinning them and pushing them forward. The push will have a large range of effect | O(Last hit) | O(Last hit) | ||||
Charge 4 | Spins Cards around body releasing 2 sets of 5 beams around you. | O | O | ||||
Charge 5 | Pushes hand forward releasing dark wind cone forward. | O | O | ||||
Evolution | N2 > N3 > C4 | O | O | O | |||
Jump Charge | Glide downard with a fireball infront. Causes burn out. | Fire | |||||
Jump Attack | Swings Cards around the body at a slightly slanted angle. | O | |||||
Dash Attack | Launches dark wind cone forward from splitting the Cards. Doesn't go very far. | O |
Note:
- Charge 1 and Charge 6 depend on the emblem.
- Charge 3 gets longer with Combo upgrades. Can end Charge 3 prematurely if you don't continue to press charge attack.
Move Set Video |
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Musou
Type | Mobility | Juggles? | Finisher does | Description |
Regular Musou | Low | Yes | Knockback | Slowly walks forward, hand held up, with the Cards spinning around you rapidly. Ends with lightning strike all around you. |
True Musou | Launch(Fire and Ice), Knockback(Lightning) | Musou with added fire damage. Ends with a frontal arc of 5 fireballs, then 5 iceballs, finishing with a lightning strike all around you. |
Musou Length
Musou | 140-xxx | xxx-xxx | xxx-xxx | xxx-xxx | xxx-xxx | xxx-xxx |
Number of Hits | - | - | - | - | - | - |
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Video
Musou's Video |
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Advanced +
Sacrifice - Lower your own stats and gradually lose HP, while your allies heal HP and get a stat boost.
Advanced + Video |
Motion Damage Values
D | N1 | N2 | N3 | N4 | N5 | N6 | E6 | E7 | E8 | E9 | JN | JC | C2 | C3 | C4 | C5 | |
Base | 8 | 6 | 6 | 8 | 10 | 15 | 18 | 6 | 10 | 10 | 8+8 | 8 | 1F | 17 | (5+5)*N+10 | 8+8 | 17 |
Thrust | Pierce | Crescent | Moon | Fan | Eclipse | Musou | True | |||||
C1 | C6 | C1 | C6 | C1 | C6 | C1 | C6 | |||||
Base | 7 | 10 | 5*4+5I | 9*4+8I | 10+10 | 14+14 | 5 | 9 | 8F+10 | 18 | (13+15*3)*N+13+20 | M*N+13+7F+7I+20F |
- D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou, F = Fire, I = Ice M = Musou
- What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
- The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
- "Base" represents the damage value of the attack by itself.
- E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.