00032040 1-16

Basic Information

  • Moveset: Zhou Tai
  • Advanced Skill: Majesty

Flask Wheel

Attack Damage Defense Life Musou
5 3 2 6 1

Basic Stats

Weapon Atk Dmg Def Life Mus Spd Jmp Advanced +
Katana 45 38 32 150 140 120 130 Majesty

Upgrade Stats

Level Weapon Name Atk Dmg Def Life Musou
1 Eastern Sword +25 +21 +20 +36 +17
2 Asian Blade +28 +24 +23 +39 +20
3 Katana +31 +27 +26 +42 +23
4 Dawn +34 +30 +29 +45 +26
5 Dusk +37 +33 +32 +48 +29
6 True Dusk +40 +36 +35 +51 +32


Eastern Sword & Asian Blade

+ Fire + Ice
ESword2 ESword2F ESword2I
+ Wind + Vorpal + Lightning
ESword2W ESword2V ESword2L


+ Fire + Ice
ESword3 ESword3F ESword3I
+ Wind + Vorpal + Lightning
ESword3W ESword3V ESword3L


+ Fire + Ice
ESword4 ESword4F ESword4I
+ Wind + Vorpal + Lightning
ESword4W ESword4V ESword4L

Dusk & True Dusk

+ Fire + Ice
ESword6 ESword6F ESword6I
+ Wind + Vorpal + Lightning
ESword6W ESword6V ESword6L


Emblem Description Stagger Stun Knockback Launch Rotation Lock Element SA
Thrust A sudden thrusting stab forward.
Press charge twice to do a dashing thrust, but the start up time will be longer. Zhou Tai's original C6.
O C1 second charge
C6 both charges
Pierce Sends out blue projectile disks directly forward and behind. Can change direction by rotating character. O C6 C6
Crescent Two rapid frontal slashes to the left then the right while stepping forward. Zhou Tai's original C1.
2nd Input - Does a slash to the upward to the left then to the right.
O(2nd hit first charge) O(2nd hit 2nd charge) O(1st hit 2nd charge) C6(2nd hit both charges) C6(First charge)
Moon A circular spinning slash. C1 has slight delay while C6 is instant. O C6
Fan Upward strike with the sheath followed by three frontal downward slashes.
Extra Input(before slashes) - Fake slash forward then sheath the sword creating a shockwave.
O(Sheath strike) O(Shock wave) O(Slashes) O(Last slash and Shock wave)
Eclipse Jumps in the air and jams the sword into the ground. O


  • Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knockback - Sends the enemy backwards away from you. Usually ending a combo.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
  • SA - Super Armor status. Cannot be flinched by normal attacks while performing this. Indicated by little swirly sparks around your body.
  • "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.


Target C1 C6
Thrust Pierce Crescent Moon Thrust Pierce Crescent Moon Fan Eclipse
Confront Ok Good Good Ok Bad Good Ok Good Good Ok
Capture Bad Ok Ok Ok Bad Bad Bad Good Ok Good
Defeat Bad Ok Ok Good Bad Bad Bad Good Good Good


DWO Eastern Sword - Thrust

DWO Eastern Sword - Thrust

DWO Eastern Sword - Pierce

DWO Eastern Sword - Pierce

DWO Eastern Sword - Crescent

DWO Eastern Sword - Crescent

DWO Eastern Sword - Moon

DWO Eastern Sword - Moon

DWO Eastern Sword - Eclipse

DWO Eastern Sword - Eclipse

DWO Eastern Sword - Fan

DWO Eastern Sword - Fan

Move Set

Attack Description Stagger Stun Knockback Launch Element SA
Charge 2 Uppercut with the sheath. O X
Charge 3 Series of iaidō slashes. O O(Last hit)
Charge 4 A horizontal iaidō slash. O O
Charge 5 A purple ground 360 attack. O O
Dash Attack Quick frontal slash. O X
Jump Normal Downward sweeping slash. O X
Jump Charge Lifting slash followed by a series of air slashes. O(Last hit) O X
Evolution N2-->N3-->C4. O O X O


  • Charge 1 and Charge 6 depend on the emblem.
  • Charge 3 gets longer with Combo Upgrade. Can end Charge 3 prematurely if you don't continue to press charge attack.
  • Jump charge can be extended if you continue pressing charge attack.

Move Set Video
DWO Eastern Sword - Move Set

DWO Eastern Sword - Move Set


Type Mobility Juggles? Finisher does Description
Regular Musou None Yes Knockback(Strong) Flurry of frontal slashes to the right and left. Ends with a frontal slash to the right then sheathes the Sword.
True Musou Juggle then Knockback Musou with added fire damage. Ending finisher sheathes the Sword creating a shockwave followed by a frontal upward slash to the right.

Musou Length

Musou 140-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx
Number of Hits - - - - - -

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.


Musou's Video
DWO Eastern Sword - Musou's

DWO Eastern Sword - Musou's

Advanced +

Majesty - Attack, Damage, and Defense will increase in proportion to the amount of Life you have.

Advanced + Video
DWO Eastern Sword - Advanced

DWO Eastern Sword - Advanced

Motion Damage Values

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
Base 12 6 6 8 10 15 18 6 10 10 12 8 10+8N+10 15 5+5+5N+10e 17e 12e

Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
Base 12(8e) 16e(12e) 10+10 14e+14e 12+12(+10+10) 14e+14e(+10+10e) 12 14e 6+10+12+14e/6+8e 14e


  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou, F = Fire, e = Element.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
  • "Base" represents the damage value of the attack by itself.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.