Basic Information
Flask Wheel
Attack | Damage | Defence | Life | Musou |
---|---|---|---|---|
3 | 5 | 2 | 6 | 1 |
Basic Stats
Weapon | Atk | Dmg | Def | Life | Mus | Spd | Jmp | Advanced + |
Fang Sword | 47 | 40 | 32 | 170 | 140 | 130 | 140 | Resonance |
Upgrade Stats
Level | Weapon Name | Atk | Dmg | Def | Life | Musou |
1 | Fang Sword | +24 | +31 | +22 | +33 | +15 |
2 | Heavy Fang | +27 | +34 | +25 | +36 | +18 |
3 | Tiger Claw | +30 | +37 | +28 | +39 | +21 |
4 | Lone Tiger | +33 | +40 | +31 | +42 | +24 |
5 | Savage Tiger | +36 | +43 | +34 | +45 | +27 |
6 | True Savage Tiger | +39 | +46 | +37 | +48 | +30 |
Pictures
Fang Sword & Tiger Fang
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightining |
Tiger Claw
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Lone Tiger
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Savage Tiger & True Savage Tiger
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Emblem's
Description
Emblem | Description | Stagger | Stun | Knockback | Launch | Elemental | SuperArmor |
---|---|---|---|---|---|---|---|
Thrust | Send a wave of red energy forward. | - | - | O | - | O | - |
Pierce | Create a lightning strike around you. | - | O | - | - | C6 | O |
Crescent | Spining charge forward. | - | - | O | - | C6 | - |
Moon | Stab into the ground creating a large AoE earthquake. | - | - | O | - | O | - |
Eclipse | Place sword into the ground infront then release a large mass of energy. | - | - | O | - | O | - |
Fan | Eight hit combo flurry of fast left and right slashs with Sword. | - | - | O | - | O (Last Hit) | - |
Evaluation
Target | C1 | C6 | ||||||||
Thrust | Pierce | Crescent | Moon | Thrust | Pierce | Crescent | Moon | Fan | Eclipse | |
Confront | Good | Good | Ok | Good | Good | Ok | Ok | Good | Excellent | Excellent |
Defeat/Capture | Ok | Ok | Good | Excellent | Ok | Ok | Good | Excellent | Ok | Excellent |
Video's
Thrust |
---|
Pierce |
Crescent |
Moon |
Eclipse |
Fan |
Move Set
Attack | Description | Stagger | Stun | Knockback | Launch | Element | SA |
---|---|---|---|---|---|---|---|
Charge 2 | Hopping Uppercut | - | - | - | O | - | - |
Charge 3 | Left and right swings ending with a sliding side slash | - | O | - | - | O | - |
Charge 4 | Turn back towards target then does a backwards underarm thrust | - | - | O | - | O | - |
Charge 5 | Create a AoE of energy below you knocking enemies upwatds | - | - | - | O | O | - |
Evolution | N1 > N3 > C4 | - | - | O | - | - | O |
Jump Charge | 2 slashes with sword then mid-air flip while attacking. | - | - | O | - | - | - |
Jump Attack | Downwards right hand slash | - | - | O | - | - | - |
Dash Attack | Sliding Slash | - | - | O | - | - | - |
Move Set Video |
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Musou
Description
Type | Attributes | Description |
Musou | Good Mobility, Juggle, Knockback finisher. | Lef and right slashes ending with a sliding side slash with energy wave |
True Musou | Musou with added Fire damage. Finisher is an uppercut followed by a sumo stomp creating an AoE impact wave |
Musou Length
Musou | 140-xxx | xxx-xxx | xxx-xxx | xxx-xxx | xxx-xxx | xxx-xxx |
Number of Hits | - | - | - | - | - | - |
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Video
Musou's Video |
---|
Advanced +
Resonance - Share Battle items picked up with Allies (click Resonance for full details)
Advanced + Video |
Motion Damage Values
D | N1 | N2 | N3 | N4 | N5 | N6 | E6 | E7 | E8 | E9 | JN | JC | C2 | C3 | C4 | C5 | |
Base | 12 | 8 | 8 | 10 | 12 | 17 | 20 | 10 | 10 | 14 | 20 | 8 | 10+10+10 | 17 | (5+5)*N+10e | 20e | 12e |
Thrust | Pierce | Crescent | Moon | Fan | Eclipse | Musou | True | |||||
C1 | C6 | C1 | C6 | C1 | C6 | C1 | C6 | |||||
Base | 3e | 5e | 5 | 9e | 3*4+5 | 5*4+7e | 12+12e | 12+14e | 3*7+5e | 15e | 15*N+15 | 15*N+12+15F |
- D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
- What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
- The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
- "Base" represents the damage value of the attack by itself.
- E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.