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00032032 1-15

Basic Information


Flask Wheel

Attack Damage Defense Life Musou
2 3 6 1 5


Basic Stats

Weapon Atk Dmg Def Life Mus Spd Jmp Advanced +
Tonfa 50 40 25 170 150 125 140 Majesty


Upgrade Stats

Level Weapon Name Atk Dmg Def Life Musou
1 Tonfa +21 +24 +31 +20 +28
2 Sturdy Tonfa +24 +27 +34 +23 +31
3 Studded Tonfa +27 +30 +37 +26 +34
4 Conqueror +30 +33 +40 +29 +37
5 Overlord +33 +36 +43 +32 +40
6 True Overlord +36 +39 +46 +35 +43

Pictures

Tonfa & Sturdy Tonfa

+ Fire + Ice
Tonfa2 Tonfa2F Tonfa2I
+ Wind + Vorpal + Lightining
Tonfa2W Tonfa2V Tonfa2L


Studded Tonfa

+ Fire + Ice
Tonfa3 Tonfa3F Tonfa3I
+ Wind + Vorpal + Lightning
Tonfa3W Tonfa3V Tonfa3L


Conqueror

+ Fire + Ice
Tonfa4 Tonfa4F Tonfa4I
+ Wind + Vorpal + Lightning
Tonfa4W Tonfa4V Tonfa4L


Overlord & True Overlord

+ Fire + Ice
Tonfa6 Tonfa6F Tonfa6I
+ Wind + Vorpal + Lightning
Tonfa6W Tonfa6V Tonfa6L

Emblems

Emblem Description Stagger Stun Knockback Launch Rotation Lock Element SA
Thrust Forward right punch, then swing arms slightly downward creating a small AoE. O(Punch) C6(AoE)
Pierce Spin back with both Tonfas outward, then a diving helicopter spin forward. O(First spin) O(Second spin) C6(Both spins) C1(First spin)
Crescent Right punch then left punch. Ends by swinging both Tonfas outward. Can be extended for 2 more punches. Sun Ce's original C6. O(Last hit) O(Last hit) O(First punch)
Moon Swirling uppercut creating an AoE at your feet. O C6
Fan Spin left Tonfa in a circle then punch the ground with both Tonfa's creating a V shaped Earthquake effect. O O
Eclipse Swing Tonfas to the left then right, then raise your right hand up creating an AoE. O O O

Note:

  • Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knockback - Sends the enemy backwards away from you. Usually ending a combo.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
  • SA - Super Armor status. Cannot be flinched by normal attacks while performing this. Indicated by little swirly sparks around your body.
  • "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.


Evaluation

Target C1 C6
Thrust Pierce Crescent Moon Thrust Pierce Crescent Moon Fan Eclipse
Confront Good Excellent Excellent Bad Good Excellent Good Bad Ok Ok
Capture Good Bad Ok Ok Good Bad Bad Ok Bad Good
Defeat Good Ok Ok Good Good Ok Ok Good Bad Good

Video's

Thrust
DWO_Tonfa_-_Thrust


Pierce
DWO_Tonfa_-_Pierce









Crescent
DWO_Tonfa_-_Crescent


Moon
DWO_Tonfa_-_Moon


Eclipse
DWO_Tonfa_-_Eclipse


Fan
DWO_Tonfa_-_Fan


Move Set

Attack Description Stagger Stun Knockback Launch Element SA
Charge 2 Backwards flip kick. O
Charge 3 Swing both Tonfa's up to the right then down to the left. Ends with two kicks infront to the right. O(Last hit) O(Last hit)
Charge 4 Dash forward with both Tonfa's held out. O O
Charge 5 Left explosive punch O Fire
Evolution N2-->N3-->C4 O (Last hit) O O
Jump Charge Dive straight down jamming the Tonfa's into the ground. O
Jump Attack Spin kicks. O
Dash Attack Frontal left kick followed by a thrusting left kick forward. O(First kick) O(Second kick)

Note:

  • Charge 1 and Charge 6 depend on the Emblem
  • Charge 3 gets longer with Combo upgrades. Can end Charge 3 prematurely if you don't continue to press Charge Attack.
Move Set Video
DWO_Tonfa_-_Move_Set

Musou

Type Mobility Juggles? Finisher does Description
Regular Musou Good Yes Launch Spin right Tonfa to the left then left Tonfa to the right. Ends with two clockwise spins while jumping.
True Musou Knockback Musou with added fire damage. Ends by jumping back creating a shockwave with your foot as you land then do an explosive dash punch forward

Musou Length

Musou 150-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx
Number of Hits - - - - - -

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Video

Musou's Video
DWO_Tonfa_-_Musou's


Advanced +

Majesty ~ Attack, Damage & Defense boost dependant on current Life

Advanced + Video
DWO_Tonfa_-_Advanced

Motion Damage values

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
Base 6+6 8 8 10 12 17 20 10 10 14 17 8 10 17 (5+5)N+6+6e 17e 15F


Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
Base 10+12 12+14e 7+9 9e+11e (3+3)N+5e (4+4)N+5e 12 10e 12e 14e 15N+20 15*N+8+15F
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou, F= Fire, e = Element.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
  • "Base" represents the damage value of the attack by itself.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.


Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.

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