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00032015 1-111

Basic Information


Flask Wheel

Attack Damage Defence Life Musou
3 5 2 6 1


Basic Stats

Weapon Atk Dmg Def Life Mus Spd Jmp Advanced +
Fang Sword 47 40 32 170 140 130 140 Resonance


Upgrade Stats

Level Weapon Name Atk Dmg Def Life Musou
1 Fang Sword +24 +31 +22 +33 +15
2 Heavy Fang +27 +34 +25 +36 +18
3 Tiger Claw +30 +37 +28 +39 +21
4 Lone Tiger +33 +40 +31 +42 +24
5 Savage Tiger +36 +43 +34 +45 +27
6 True Savage Tiger +39 +46 +37 +48 +30


Pictures

Fang Sword & Tiger Fang

+ Fire + Ice
TigerSwordR2 TigerSwordFR2 TigerSwordIR2
+ Wind + Vorpal + Lightining
TigerSwordWR2 TigerSwordVR2 TigerSwordLR2


Tiger Claw

+ Fire + Ice
TigerSwordR3 TigerSwordFR3 TigerSwordIR3
+ Wind + Vorpal + Lightning
TigerSwordWR3 TigerSwordVR3 TigerSwordLR3


Lone Tiger

+ Fire + Ice
TigerSwordR4 TigerSwordFR4 TigerSwordIR4
+ Wind + Vorpal + Lightning
TigerSwordWR4 TigerSwordVR4 TigerSwordLR4


Savage Tiger & True Savage Tiger

+ Fire + Ice
TigerSwordR6 TigerSwordFR6 TigerSwordIR6
+ Wind + Vorpal + Lightning
TigerSwordWR6 TigerSwordVR6 TigerSwordLR6


Emblem's

Description

Emblem Description Stagger Stun Knockback Launch Elemental SuperArmor
Thrust Send a wave of red energy forward. - - O - O -
Pierce Create a lightning strike around you. - O - - C6 O
Crescent Spining charge forward. - - O - C6 -
Moon Stab into the ground creating a large AoE earthquake. - - O - O -
Eclipse Place sword into the ground infront then release a large mass of energy. - - O - O -
Fan Eight hit combo flurry of fast left and right slashs with Sword. - - O - O (Last Hit) -

Evaluation

Target C1 C6
Thrust Pierce Crescent Moon Thrust Pierce Crescent Moon Fan Eclipse
Confront Good Good Ok Good Good Ok Ok Good Excellent Excellent
Defeat/Capture Ok Ok Good Excellent Ok Ok Good Excellent Ok Excellent

Video's

Thrust
DWO;_Tiger_Sword_-_Thrust


Pierce
DWO;_Tiger_Sword_-_Pierce









Crescent
DWO;_Tiger_Sword_-_Crescent


Moon
DWO;_Tiger_Sword_-_Moon


Eclipse
DWO;_Tiger_Sword_-_Eclipse


Fan
DWO;_Tiger_Sword_-_Fan

Move Set

Attack Description Stagger Stun Knockback Launch Element SA
Charge 2 Hopping Uppercut - - - O - -
Charge 3 Left and right swings ending with a sliding side slash - O - - O -
Charge 4 Turn back towards target then does a backwards underarm thrust - - O - O -
Charge 5 Create a AoE of energy below you knocking enemies upwatds - - - O O -
Evolution N1 > N3 > C4 - - O - - O
Jump Charge 2 slashes with sword then mid-air flip while attacking. - - O - - -
Jump Attack Downwards right hand slash - - O - - -
Dash Attack Sliding Slash - - O - - -


Move Set Video
DWO;_Tiger_Sword_-_Move_Set

Musou

Description

Type Attributes Description
Musou Good Mobility, Juggle, Knockback finisher. Lef and right slashes ending with a sliding side slash with energy wave
True Musou Musou with added Fire damage. Finisher is an uppercut followed by a sumo stomp creating an AoE impact wave

Musou Length

Musou 140-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx
Number of Hits - - - - - -

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Video

Musou's Video
DWO;_Tiger_Sword_-_Musou's

Advanced +

Resonance - Share Battle items picked up with Allies (click Resonance for full details)

Advanced + Video
DWO;_Tiger_Sword_-_Advanced

Motion Damage Values

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
Base 12 8 8 10 12 17 20 10 10 14 20 8 10+10+10 17 (5+5)*N+10e 20e 12e


Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
Base 3e 5e 5 9e 3*4+5 5*4+7e 12+12e 12+14e 3*7+5e 15e 15*N+15 15*N+12+15F
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
  • "Base" represents the damage value of the attack by itself.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.

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