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00032036 1-15456

Basic Information


Flask Wheel

Attack Damage Defense Life Musou
5 3 2 6 1


Basic Stats

Weapon Atk Dmg Def Life Mus Spd Jmp Advanced +
Boomerang 47 44 28 150 140 130 140 Wither


Upgrade Stats

Level Weapon Name Atk Dmg Def Life Musou
1 Boomerang +28 +22 +22 +35 +17
2 Iron Boomerang +31 +25 +25 +38 +20
3 Spitfire +34 +28 +28 +41 +23
4 Magma Wheel +37 +31 +31 +44 +26
5 Inferno +40 +34 +34 +47 +29
6 True Inferno +43 +37 +37 +50 +32

Pictures

Boomerang & Iron Boomerang

+ Fire + Ice
Boom2 FBoom2F Boom2I
+ Wind + Vorpal + Lightining
Boom2W Boom2V Boom2L

Spitfire

+ Fire + Ice
Boom3 FBoom3F Boom3I
+ Wind + Vorpal + Lightning
Boom3W Boom3V Boom3L


Magma Wheel

+ Fire + Ice
Boom4 FBoom4F Boom4I
+ Wind + Vorpal + Lightning
Boom4W Boom4V Boom4L


Inferno & True Inferno

+ Fire + Ice
Boom6 Boom6F Boom6I
+ Wind + Vorpal + Lightning
Boom6W Boom6V Boom6L

Emblems

Emblem Description Stagger Stun Knockback Launch Rotation Lock Element SA
Thrust Throw Boomerang forward and it returns to you. Hits once during it's flight. C6
Pierce Throw Boomerang forward while two fireballs shoot behind you in a V formation. O C1 C6 (Returning strike) &
Fire (Fireballs)
Crescent Throw five daggers in an arc infront while hopping back. Causes collapse. C6
Moon Flip the Boomerang infront then do two counter-clockwise ground spins with the Boomerang then two headspins as Boomerang flies around your leg. O (Last hit) C6 (Last two hits) O (C1 first 3 hits, C6 all hits)
Fan Throw Boomerang forward creating a tornado while hopping backwards. Zhu Rong's original C6 O O
Eclipse Throw Boomerang on the right in two clockwise spins around your body and then kick to the right. Second spin causes collapse. O (First spin) O (Kick) O (All hits)

Note:

  • Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knockback - Sends the enemy backwards away from you. Usually ending a combo.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
  • SA - Super Armor status. Cannot be flinched by normal attacks and some charge attacks while performing this. Indicated by little orange swirly sparks around your body.
  • "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.

Evaluation

Target C1 C6
Thrust Pierce Crescent Moon Thrust Pierce Crescent Moon Fan Eclipse
Confront Good Bad Good Ok Good Ok Good Bad Excellent Ok
Capture Good Bad Good Ok Ok Bad Ok Bad Excellent Ok
Defeat Good Bad Good Bad Good Bad Good Bad Excellent Good

Video's

Thrust
DWO_Boomerang_-_Thrust


Pierce
DWO_Boomerang_-_Pierce









Crescent
DWO_Boomerang_-_Crescent


Moon
DWO_Boomerang_-_Moon


Eclipse
DWO_Boomerang_-_Eclipse


Fan
DWO_Boomerang_-_Fan

Move Set

Attack Description Stagger Stun Knockback Launch Element SA
Charge 2 Throw Boomerang upward. O
Charge 3 Toss Boomerang forward. O (Last hit) O (Last hit)
Charge 4 Toss Boomerang to the left and it spins counter-clockwise around your body twice. O O
Charge 5 Create a tornado launcher infront. O O
Evolution N2 > N3 > C4 O (Last hit) O O
Jump Charge Toss a blue projectile disc downward O
Jump Attack Spinning swing to the right. O
Dash Attack Low frontal swipe. O

Note:

  • Charge 1 and Charge 6 depend on the emblem
  • Charge 3 gets longer with Combo upgrade. Can end Charge 3 prematurely if you don't continue to press charge attack.
Move Set Video
DWO_Boomerang_-_Move_Set


Musou

Type Mobility Juggles? Finisher does Description
Regular Musou None Yes Knockback Throw an arc of five daggers to the right then left. Ends by throwing daggers as you do a clockwise spin.
True Musou Musou with added fire damage. Ends by throwing the Boomerang in a circle around your body as you flip forward.

Musou Length

Musou 140-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx
Number of Hits - - - - - -

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Video

Musou's Video
DWO_Boomerang_-_Musou's


Advanced +

Wither will prevent all players on the Battlefield from refiling Musou - this includes red HP, Fury Advanced+ and Remedy item. However battlefield Items that restore Musou will.

Advanced + Video
DWO_Boomerang_-_Advanced

Motion Damage Values

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
Base 12 8 8 10 12 17 20 10 14 14 17 8 5 17 (2+2+2+3)N+5+5e 17e 12e


Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
Base 9 12e 5+5+7F+7F 7+7+9F+9F 10 14e 3+3+3+3+3 4+4+4+4+4e 15e 9+9e+5e 12N+6
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou, F = Fire, e = Elemental
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
  • "Base" represents the damage value of the attack by itself.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.

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