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Exclu

Basic Information


Flask Wheel

Attack Damage Defense Life Musou
2 5 3 6 1

Basic Stats

Weapon Atk Dmg Def Life Mus Spd Jmp Advanced +
Cudgel 45 29 28 150 150 125 150 Reach


Upgrade Stats

Level Name Atk Dmg Def Life Musou
1 Cudgel +24 +31 +21 +31 +18
2 Deadly Cudgel +27 +34 +24 +34 +21
3 Squall +30 +37 +27 +37 +24
4 Whirlwind +33 +40 +30 +40 +27
5 Hurricane +36 +43 +33 +43 +30
6 True Hurricane +39 +46 +36 +46 +33


Pictures

Cudgel & Deadly Cudgel

+ Fire + Ice
Cudgle2 Cudgel2F Cudgel2I
+ Wind + Vorpal + Lightining
Cudgel2W Cudgel2V Cudgle2L


Squall

+ Fire + Ice
Cudgle3 Cudgel3F Cudgel3I
+ Wind + Vorpal + Lightning
Cudgel3W Cudgel3V Cudgle3L


Whirlwind

+ Fire + Ice
Cudgle4 Cudgel4F Cudgel4I
+ Wind + Vorpal + Lightning
Cudgel4W Cudgel4V Cudgle4L


Hurricane & True Hurricane

+ Fire + Ice
Cudgle6 Cudgel6F Cudgel6I
+ Wind + Vorpal + Lightning
Cudgel6W Cudgel6V Cudgle6L

Emblems

Emblem Description Stagger Stun Knockback Launch Rotation Lock Element SA Reach
Thrust Thrust Cudgel forward to shoot a wind cone. O O O
Pierce Small hop to strike in front and behind. O

O (Last hit)

O
Crescent Twirls Cudgel around head then three low forward pokes ending with a frontal swing from the right. O (All 3 pokes) O (Last hit, Strong) C6 (Last hit) O (All hits) O (All hits)
Moon Crouch down then jump while spinning counterclockwise three time with Cudgel outward. Hits surrounding enemy. O O O O
Fan Hop back and slam the Cudgel on the ground in front creating an AoE. O O O
Eclipse Flip backwards with the Cudgel then slam it on the ground creating an AoE. O O O

Note:

  • Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knockback - Sends the enemy backwards away from you. Usually ending a combo.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
  • SA - Super Armor status. Cannot be flinched by normal attacks while performing this. Indicated by little swirly sparks around your body.
  • Reach - Reach advance effects the range.
  • "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.

Evaluation

Target C1 C6
Thrust Pierce Crescent Moon Thrust Pierce Crescent Moon Fan Eclipse
Confront Excellent Ok Ok Good Bad Excellent Good Bad Good Good
Capture Ok Bad Good Excellent Bad Good Good Ok Ok Ok
Defeat Bad Bad Good Excellent Bad Bad Good Ok Good Good

Video's

Thrust
DWO_Cudgel_-_Thrust


Pierce
DWO_Cudgel_-_Pierce









Crescent
DWO_Cudgel_-_Crescent


Moon
DWO_Cudgel_-_Moon


Eclipse
DWO_Cudgel_-_Eclipse


Fan
DWO_Cudgel_-_Fan

Move Set

Attack Description Stagger Stun Knockback Launch Element SA Reach
Charge 2 Swings Cudgel upwards. O O O
Charge 3 Jabs with the Cudgel. Continously press charge to twirl the Cudgel from left to right in a horizontal arc. Hits enemies located behind you as well. O (Jab) O (Twirl) O (Last hit) O (Twirl) O
Charge 4 Hold the Cudgel horizontal and leap forward. O O
Charge 5 Jump and slams the Cudgel on the ground creating a circular shock. Can hit from behind. O O
Evolution N2 > N3 > C4. O (Last hit) O O
Jump Charge Jump and use Cudgel in vertical to stand. Spin around kicking enemies around you. O
Jump Attack Swings body around with Cudgel held out. O (Strong) O
Dash Attack Hold the Cudgel in vertical and kick forward. O

Note:

  • Charge 1 and Charge 6 depend on the emblem.
  • Charge 3 gets longer with Combo upgrade. Can end Charge 3 prematurely if you don't continue to press charge attack.
  • Normal 4 stuns if you have not upgraded combo at all.
  • Normal 5 stuns if you have upgraded combo only once.
  • Normal 4's hit can "telescope" left or right during the attack.


Move Set Video
DWO_Cudgel_-_Move_Set

Musou

Type Mobility Juggles? Finisher does Description
Regular Musou Good Yes Strong Knockback Runs while spinning Cudgel in a 360 vertical motion on the left and right. Ends with a frontal strike from the right. If done correctly can continuously juggle enemy until end of musou.
True Musou Knockback Musou with added fire damage. Ends with a small jump while twirling the Cudgel around, as you land an AoE tornado blast follows.

Musou Length

Musou 150-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx
Number of Hits - - - - - -

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Video

Musou's Video
DWO_Cudgel_-_Musou's

Advanced +

Reach - 2x Attack Range

Advanced + Video
DWO_Cudgel_-_Advanced


Motion Damage Values

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
Base 15 6 6 8 10 15 18 6 15 15 18 7 20 19 8+10+(10+10)*N+18 19 12


Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
Base 10 13 18+20 20+20 8+8+8+15 15 20 12 15 10*N+20
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
  • "Base" represents the damage value of the attack by itself.

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.

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