Basic Information
- Moveset: DWO Exclusive Weapons
- Advanced Skill: Reach
Flask Wheel
Attack | Damage | Defense | Life | Musou |
---|---|---|---|---|
2 | 5 | 3 | 6 | 1 |
Basic Stats
Weapon | Atk | Dmg | Def | Life | Mus | Spd | Jmp | Advanced + |
Cudgel | 45 | 29 | 28 | 150 | 150 | 125 | 150 | Reach |
Upgrade Stats
Level | Name | Atk | Dmg | Def | Life | Musou |
1 | Cudgel | +24 | +31 | +21 | +31 | +18 |
2 | Deadly Cudgel | +27 | +34 | +24 | +34 | +21 |
3 | Squall | +30 | +37 | +27 | +37 | +24 |
4 | Whirlwind | +33 | +40 | +30 | +40 | +27 |
5 | Hurricane | +36 | +43 | +33 | +43 | +30 |
6 | True Hurricane | +39 | +46 | +36 | +46 | +33 |
Pictures
Cudgel & Deadly Cudgel
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightining |
Squall
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Whirlwind
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Hurricane & True Hurricane
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Emblems
Emblem | Description | Stagger | Stun | Knockback | Launch | Rotation Lock | Element | SA | Reach |
Thrust | Thrust Cudgel forward to shoot a wind cone. | O | O | O | |||||
Pierce | Small hop to strike in front and behind. | O |
O (Last hit) |
O | |||||
Crescent | Twirls Cudgel around head then three low forward pokes ending with a frontal swing from the right. | O (All 3 pokes) | O (Last hit, Strong) | C6 (Last hit) | O (All hits) | O (All hits) | |||
Moon | Crouch down then jump while spinning counterclockwise three time with Cudgel outward. Hits surrounding enemy. | O | O | O | O | ||||
Fan | Hop back and slam the Cudgel on the ground in front creating an AoE. | O | O | O | |||||
Eclipse | Flip backwards with the Cudgel then slam it on the ground creating an AoE. | O | O | O |
Note:
- Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
- Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
- Knockback - Sends the enemy backwards away from you. Usually ending a combo.
- Launch - Knocks the enemy up in the air setting them up for a juggle.
- Rotation Lock - Inability to turn your character during the animation.
- Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
- SA - Super Armor status. Cannot be flinched by normal attacks while performing this. Indicated by little swirly sparks around your body.
- Reach - Reach advance effects the range.
- "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.
Evaluation
Target | C1 | C6 | ||||||||
Thrust | Pierce | Crescent | Moon | Thrust | Pierce | Crescent | Moon | Fan | Eclipse | |
Confront | Excellent | Ok | Ok | Good | Bad | Excellent | Good | Bad | Good | Good |
Capture | Ok | Bad | Good | Excellent | Bad | Good | Good | Ok | Ok | Ok |
Defeat | Bad | Bad | Good | Excellent | Bad | Bad | Good | Ok | Good | Good |
Video's
Thrust |
---|
Pierce |
Crescent |
Moon |
Eclipse |
Fan |
Move Set
Attack | Description | Stagger | Stun | Knockback | Launch | Element | SA | Reach |
Charge 2 | Swings Cudgel upwards. | O | O | O | ||||
Charge 3 | Jabs with the Cudgel. Continously press charge to twirl the Cudgel from left to right in a horizontal arc. Hits enemies located behind you as well. | O (Jab) | O (Twirl) | O (Last hit) | O (Twirl) | O | ||
Charge 4 | Hold the Cudgel horizontal and leap forward. | O | O | |||||
Charge 5 | Jump and slams the Cudgel on the ground creating a circular shock. Can hit from behind. | O | O | |||||
Evolution | N2 > N3 > C4. | O (Last hit) | O | O | ||||
Jump Charge | Jump and use Cudgel in vertical to stand. Spin around kicking enemies around you. | O | ||||||
Jump Attack | Swings body around with Cudgel held out. | O (Strong) | O | |||||
Dash Attack | Hold the Cudgel in vertical and kick forward. | O |
Note:
- Charge 1 and Charge 6 depend on the emblem.
- Charge 3 gets longer with Combo upgrade. Can end Charge 3 prematurely if you don't continue to press charge attack.
- Normal 4 stuns if you have not upgraded combo at all.
- Normal 5 stuns if you have upgraded combo only once.
- Normal 4's hit can "telescope" left or right during the attack.
Move Set Video |
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Musou
Type | Mobility | Juggles? | Finisher does | Description |
Regular Musou | Good | Yes | Strong Knockback | Runs while spinning Cudgel in a 360 vertical motion on the left and right. Ends with a frontal strike from the right. If done correctly can continuously juggle enemy until end of musou. |
True Musou | Knockback | Musou with added fire damage. Ends with a small jump while twirling the Cudgel around, as you land an AoE tornado blast follows. |
Musou Length
Musou | 150-xxx | xxx-xxx | xxx-xxx | xxx-xxx | xxx-xxx | xxx-xxx |
Number of Hits | - | - | - | - | - | - |
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Video
Musou's Video |
---|
Advanced +
Reach - 2x Attack Range
Advanced + Video |
Motion Damage Values
D | N1 | N2 | N3 | N4 | N5 | N6 | E6 | E7 | E8 | E9 | JN | JC | C2 | C3 | C4 | C5 | |
Base | 15 | 6 | 6 | 8 | 10 | 15 | 18 | 6 | 15 | 15 | 18 | 7 | 20 | 19 | 8+10+(10+10)*N+18 | 19 | 12 |
Thrust | Pierce | Crescent | Moon | Fan | Eclipse | Musou | True | |||||
C1 | C6 | C1 | C6 | C1 | C6 | C1 | C6 | |||||
Base | 10 | 13 | 18+20 | 20+20 | 8+8+8+15 | 15 | 20 | 12 | 15 | 10*N+20 |
- D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
- What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
- The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
- "Base" represents the damage value of the attack by itself.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.