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00032033 1-10

Basic Information

  • Moveset: Wei Yan
  • Advanced Skill: Leech


Flask Wheel

Attack Damage Defense Life Musou
3 1 2 5 6


Basic Stats

Weapon Atk Dmg Def Life Mus Spd Jmp Advanced +
Curved Voulge 49 37 30 170 140 120 135 Leech


Upgrade Stats

Level Weapon Name Atk Dmg Def Life Musou
1 Curved Voulge +24 +20 +20 +34 +34
2 Sturdy Voulge +27 +23 +23 +37 +37
3 Strike Voulge +30 +26 +26 +40 +40
4 Double Star +33 +29 +29 +43 +43
5 Comet Strike +36 +32 +32 +46 +46
6 True Comet Strike +39 +35 +35 +49 +49

Pictures

Curved Voulge & Sturdy Voulge

+ Fire + Ice
DVoluge2 DVoulge2F DVoulgue2I
+ Wind + Vorpal + Lightning
DVolgue2W DVolgue2V Volge2L


Strike Voulge

+ Fire + Ice
DVoluge3 DVoulge3F DVoulgue3I
+ Wind + Vorpal + Lightning
DVolgue3W DVolgue3V Volge3L


Double Star

+ Fire + Ice
DVoluge4 DVoulge4F DVoulgue4I
+ Wind + Vorpal + Lightning
DVolgue4W DVolgue4V3 Volge4L


Comet Strike & True Comet Strike

+ Fire + Ice
DVoluge6 DVoulge6F DVolgue6I
+ Wind + Vorpal + Lightning
DVolgue6W DVoulge6V Voulge6L

Emblems

Emblem Description Stagger Stun Knockback Launch Rotation Lock Element SA
Thrust Breath a small trail of fire forward. Causes burn out. O Fire
Pierce Kneel down and spin the Voulge on the right and left side of your body creating an earthquake effect infront and behind. O O(Voulge spin) O C6
Crescent Frontal Voulge spin to the right. O C6
Moon Slide on your knees while spinning the Voulge close to you. O O C6
Fan Spin jump forward holding the Voulge at a downward angle. O O
Eclipse Hop forward then spin jump upwards creating an AoE tornado around you. O O

Note:

  • Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knockback - Sends the enemy backwards away from you. Usually ending a combo.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
  • SA - Super Armor status. Cannot be flinched by normal attacks and some charge attacks while performing this. Indicated by little orange swirly sparks around your body.
  • "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.

Evaluation

Target C1 C6
Thrust Pierce Crescent Moon Thrust Pierce Crescent Moon Fan Eclipse
Confront Excellent Good Ok Good Good Bad Ok Good Ok Bad
Defeat Ok Ok Ok Ok Ok Bad Bad Ok Good Good
Capture Ok Ok Good Good Bad Ok Good Good Ok Good

Video's

Thrust
DWO_Double_Voulge_-_Thrust


Pierce
DWO_Double_Voulge_-_Pierce









Crescent
DWO_Double_Voulge_-_Crescent


Moon
DWO_Double_Voulge_-_Moon


Eclipse
DWO_Double_Voulge_-_Eclipse


Fan
DWO_Double_Voulge_-_Fan


Move Set

Attack Description Stagger Stun Knockback Launch Element SA
Charge 2 Uppercut with the back blade of the Voulge. O X
Charge 3 Spin on your back while spinning the Voulge above you, end with a frontal slash to the right. O(Last hit) O(Last hit)
Charge 4 Frontal slash to the right. O O
Charge 5 Shoot a wind cone forward. O O
Dash Attack Spin with the Voulge counterclockwise. O X
Jump Normal

Slash to the left.

JP UPDATE: Has longer reach

O X
Jump Charge Spin upside down while spinning the Voulge above your head. O X
Evolution N2>N3>C4 O O X O

Note:

  • Charge 1 and Charge 6 depend on the emblem.
  • Charge 3 gets longer with Combo Upgrade. Can end Charge 3 prematurely if you don't continue to press charge attack.
Move Set Video
DWO_Double_Voulge_-_Move_Set

Musou

Type Mobility Juggles? Finisher does Description
Regular Musou Good Yes Knockback Tumble to the ground while swinging the Voulge overhead. Ends with a frontal slash to the left.
True Musou Musou with added fire damage. Ends with a head spin creating an AoE Tornado.

Musou Length

Musou 140-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx
Number of Hits - - - - - -

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Video

Musou's Video
DWO_Double_Voulge_-_Musou's


Advanced +

Leech ~ Drain HP from enemie's with each strike. Inlc's Musou Hits (can't take HP from an enemie with no HP)

Advanced + Video
DWO_Double_Voulge_-_Advanced


Motion Damage Values

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
Base 12 8 8 10 12 17 20 8 8 10 17 8 6 17 5+(3+5)N+4+7e 17e 12e


Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
Base 1F 12e 10 12e 10 12e 12e 12e 15N+20
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou, F = Fire, e = Elemental
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
  • "Base" represents the damage value of the attack by itself.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.

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