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00032022 1-10

Basic Information


Flask Wheel

Attack Damage Defense Life Musou
5 2 3 6 1


Basic Stats

Weapon Atk Dmg Def Life Mus Spd Jmp Advanced +
Pole Blade 44 44 29 160 145 115 125 Leech


Upgrade Stats

Level Weapon Name Atk Dmg Def Life Musou
1 Pole Blade +30 +22 +23 +35 +16
2 Vicious Blade +33 +25 +26 +38 +19
3 Great Blade +36 +28 +29 +41 +22
4 Blue Wyvern +39 +31 +32 +44 +25
5 Golden Wyvern +42 +34 +35 +47 +28
6 True Golden Wyvern +45 +37 +38 +50 +31

Pictures

Pole Blade & Vicious Blade

+ Fire + Ice
PBlade2 PBlade2F PBlade2I
+ Wind + Vorpal + Lightning
PBlade2W PBlade2V PBlade2L


Great Blade

+ Fire + Ice
PBlade3 PBlade3F PBlade3I
+ Wind + Vorpal + Lightning
PBlade3W PBlade3V PBlade3L


Blue Wyvern

+ Fire + Ice
PBlade4 PBlade4F PBlade4I
+ Wind + Vorpal + Lightning
PBlade4W PBlade4V PBlade4L


Gold Wyvern & True Gold Wyvern

+ Fire + Ice
PBlade6 PBlade6F PBlade6I
+ Wind + Vorpal + Lightning
PBlade6W PBlade6V PBlade6L

Emblems

Emblem Description Stagger Stun Knockback Launch Rotation Lock Element SA
Thrust Charge 1 - Brandish Blade then thrust forward.
Charge 2 - Extended charge up with a dashing thrust.
O C1(Charge 1) O C1 Charge 2
C6 both
Pierce Stab forward then slam the non-bladed part behind. Slam causes enemy to drop on their back. O(Stab) C6(Both hits)
Crescent Charge forward with pole held infront. O C6 O
Moon Clockwise spin. Hits twice. O(Ending spin) C6(Both hits)
Fan Swing the Blade to the right sending out 2 projectile disks at the left and right diagonal infront. O O
Eclipse Spin Blade around the body creating an AoE. Zhang Liao's original C6. O O

Evaluation

Target C1 C6
Thrust Pierce Crescent Moon Thrust Pierce Crescent Moon Fan Eclipse
Confront Good Good Good Good Bad Ok Bad Excellent Good Ok
Defeat/Capture Bad Ok Bad Excellent Bad Bad Bad Good Good Good


Video's

Thrust
DWO_Pole_Blade_-_Thrust


Pierce
DWO_Pole_Blade_-_Pierce









Crescent
DWO_Pole_Blade_-_Crescent


Moon
DWO_Pole_Blade_-_Moon


Eclipse
DWO_Pole_Blade_-_Eclipse


Fan
DWO_Pole_Blade_-_Fan

Charge Attacks

Attack Description Stagger Stun Knockback Launch Element SA
Charge 2 Upward slash. O X
Charge 3 Swing the butt end of the Blade to the right then left. Ends with an upward slash to the right. O(Last hit) O(Last hit)
Charge 4 Frontal kick to the left. O O
Charge 5 Input 1 - Spinning slash with a tornado released forward.
Input 2 - Dashing attack while spinning the Blade around your body.
O(Input 2) O(Input 1) O
Evolution N2-->N3-->C4. O(Last hit) O X O
Jump Normal Swipe to the left. O X
Jump Charge Shoot a blue disk at a downward angle. O X
Dash Attack Slash to the right. O X

Note:

  • Charge 1 and Charge 6 depend on the emblem.
  • Charge 3 gets longer with Combo upgrade. Can end Charge 3 prematurely if you don't continue to press charge attack.


Move Set Video
DWO_Pole_Blade_-_Move_Set

Musou

Type Mobility Juggles? Finisher does Description
Regular Musou Low No Knockback Downward slashes to the right then left while moving forward. Ends with a low sweep.
True Musou Yes Musou with added fire damage. Ends with a low sweep to the right followed by a giant fireball forward.

Musou Length

Musou 145-150 xxx-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx
Number of Hits 7/8 - - - - -

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Video

Musou's Video
DWO_Pole_Blade_-_Musou's


Advanced +

Leech ~ Drain HP from enemie's with each strike. Inlc's Musou Hits (can't take HP from an enemie with no HP)

Advanced + Video
DWO_Pole_Blade_-_Advanced


Motion Damage Values

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
Base 12 8 8 10 12 17 20 10 10 14 17 8 5 17 (5+5)N+10e 17e 12e+12e


Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
Base 14e/17e 16e/19e 10+10 12e+12e 14 16e 8+10 10+12e 15e 15e 15N+20 15N+15+30
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou, F = Fire, e = Elemental
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
  • "Base" represents the damage value of the attack by itself.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.

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