Basic Information
Flask Wheel
Attack | Damage | Defense | Life | Musou |
---|---|---|---|---|
3 | 2 | 6 | 1 | 5 |
Basic Stats
Weapon | Atk | Dmg | Def | Life | Mus | Spd | Jmp | Advanced + |
Trident | 43 | 39 | 30 | 170 | 160 | 120 | 150 | Sacrifice |
Upgrade Stats
Level | Weapon Name | Atk | Dmg | Def | Life | Musou |
1 | Trident | +25 | +24 | +34 | +21 | +32 |
2 | Sturdy Trident | +28 | +27 | +37 | +24 | +35 |
3 | Elite Trident | +31 | +30 | +40 | +27 | +38 |
4 | Dragon Bone | +34 | +33 | +43 | +30 | +41 |
5 | Dragon's Rage | +37 | +36 | +46 | +33 | +44 |
6 | True Dragon's Rage | +40 | +39 | +49 | +36 | +47 |
Pictures
Trident & Sturdy Trident
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightining |
Elite Trident
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Dragon Bone
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Dragon's Rage & True Dragon's Rage
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Emblems
Emblem | Description | Stagger | Stun | Knockback | Launch | Rotation Lock | Element | SA |
Thrust | Low frontal sweep to the left shooting out a green floating orb. Will explode immediately if it hits a wall. The sweep doesn't count as a hit. | O | C6 | |||||
Pierce | Plant the Trident on the ground and perform a counterclockwise spin kick around it, then slam the Trident releasing a small ground projectile. The slam is aimed in the opposite direction your character is facing, if you are facing forward the slam will be behind. Projectile causes collapse. | O (Kick) | O (C1 Projectile, C6 both hits) | O (Kick) | ||||
Crescent | Three forward stabs followed by a sweeping slash to the left. Can hit enemies behind you. | O (All 3 forward stabs) | O (Last hit) | C6 (Last hit) | O (First stab) | |||
Moon | Circular sweeping slash. | O | C6 | |||||
Fan | Thrust forward then does a hopping spinning slash to the right. Jiang Wei's original C6. | O (Thrust) | O (Last hit) | O (Last hit) | ||||
Eclipse | Twirl the Trident to create an AoE tornado around you then shoots a floating orb in front of you. | O (Orb) | O (Twirl) | O (Twirl) | O (Both hits) |
Note:
- Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
- Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
- Knockback - Sends the enemy backwards away from you. Usually ending a combo.
- Launch - Knocks the enemy up in the air setting them up for a juggle.
- Rotation Lock - Inability to turn your character during the animation.
- Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
- SA - Super Armor status. Cannot be flinched by normal attacks and some charge attacks while performing this. Indicated by little orange swirly sparks around your body.
- "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.
Evaluation
Target | C1 | C6 | ||||||||
Thrust | Pierce | Crescent | Moon | Thrust | Pierce | Crescent | Moon | Fan | Eclipse | |
Confront | Ok | Good | Good | Ok | Bad | Ok | Good | Good | Good | Excellent |
Capture | Good | Bad | Good | Ok | Ok | Bad | Bad | Ok | Bad | Excellent |
Defeat | Excellent | Bad | Ok | Good | Ok | Bad | Ok | Ok | Bad | Excellent |
Video's
Thrust |
---|
Pierce |
Crescent |
Moon |
Eclipse |
Fan |
Move Set
Attack | Description | Stagger | Stun | Knockback | Launch | Element | SA |
Charge 2 | Uppercut with Trident. Can hit enemies behind you. | O | X | ||||
Charge 3 | Upward strike to the left then right with the butt of the Trident. Ends with downward frontal slash to the left. | O (Last hit) | O (Last hit) | ||||
Charge 4 | Thrust body forward with spear held out horizontally in front. | O | O | ||||
Charge 5 | Creates a small tornado in front of you. | O | O | ||||
Evolution | N4 > N5 > N6 | O (Last hit) | O | O | |||
Jump Charge | 3 downward stabs forward ending with a frontal slash to the left. | O (Last hit) | |||||
Jump Attack | Frontal slash to the right. | O | |||||
Dash Attack | Slides forward and does a frontal slash to the left. | O |
Note:
- Charge 1 and Charge 6 depend on the Emblem.
- Charge 3 gets longer with Combo upgrade. Can end Charge 3 prematurely if you don't continue to press charge attack.
Move Set Video |
---|
Musou
Type | Mobility | Juggles? | Finisher does | Description |
Regular Musou | Good | Yes | Knockback | Twirl the Trident around the body while moving forward. Ends with a low circular sweeping slash. |
True Musou | Musou with added fire damage. Ends by shooting a giant fireball forward. |
Musou Length
Musou | 160-xxx | xxx-xxx | xxx-xxx | xxx-xxx | xxx-xxx | xxx-xxx |
Number of Hits | - | - | - | - | - | - |
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Video
Musou's Video |
---|
Advanced +
Sacrifice ~ Lower your own stats and gradually lose HP, while your allies heal HP and get a stat boost.
Advanced + Video |
Motion Damage Value
D | N1 | N2 | N3 | N4 | N5 | N6 | E6 | E7 | E8 | E9 | JN | JC | C2 | C3 | C4 | C5 | |
Base | 12 | 6 | 6 | 8 | 10 | 15 | 18 | 8 | 8 | 10 | 17 | 5 | 10*3+13 | 17 | (5+5)*N+10 | 17 | 12 |
Thrust | Pierce | Crescent | Moon | Fan | Eclipse | Musou | True | |||||
C1 | C6 | C1 | C6 | C1 | C6 | C1 | C6 | |||||
Base | 7 | 10 | 10+12 | 12+14 | 3+3+3+7 | 4+4+4+8 | 12 | 14 | 10+12 | 12+8 | 15*N+20 | 15*N+15+30F |
- D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou, F = Fire
- What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
- The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
- "Base" represents the damage value of the attack by itself.
- E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.