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00032037 1-12

Basic Information


Flask Wheel

Attack Damage Defence Life Musou
5 3 2 1 6


Basic Stats

Weapon Atk Dmg Def Life Mus Spd Jmp Advanced +
Twin Fans 42 29 30 140 160 130 150 Fortify


Upgrade Stats

Level Weapon Name Atk Dmg Def Life Musou
1 Twin Fans +29 +18 +20 +19 +35
2 Cherry Blossoms +32 +21 +23 +22 +38
3 Violet Fans +35 +24 +26 +25 +41
4 True Beauty +38 +27 +29 +28 +44
5 Qiao Beauty +41 +30 +32 +31 +47
6 True Qiao Beauty +44 +33 +35 +34 +50

Pictures

Twin Fans & Cherry Blossoms

+ Fire + Ice
TfansR2 TfansR2fire TfansR2ice
+ Wind + Vorpal + Lightining
TfansR2wind TfansR2vorp TfansR2light


Viloet Fans

+ Fire + Ice
TfansR3 TfansR3fire TfansR3ice
+ Wind + Vorpal + Lightning
TfansR3wind TfansR3vorp TfansR3light


True Beauty

+ Fire + Ice
TFans4 TFan4F TFans4I
+ Wind + Vorpal + Lightning
TFan4W TFan4V TFan4L


Qiao Beauty & True Qiao Beauty

+ Fire + Ice
TfansR6 TfansR6fire TfansR6ice
+ Wind + Vorpal + Lightning
TfansR6wind TfansR6vorp TfansR6light

Emblem's

Description

Emblem Description Stagger Stun Knockback Launch Rotation Lock Elemental SuperArmor
Thrust Toss Fans like a boomerang forward. O O O
Pierce Shoots flame from both fans, one in the front, the other in the back. O Fire O
Crescent A quick frontal slash - C6 is 2 attacks. O O
Moon A swift hit of the surroundings in close range with some delay. O O
Eclipse 360º tornado AoE around your character. O
Fan A leaping downward cross slash. O O O

Evaluation

Target C1 C6
Thrust Pierce Crescent Moon Thrust Pierce Crescent Moon Fan Eclipse
Confront Good Good Excellent Bad Ok Bad Bad Ok Ok Ok
Capture Ok Bad Ok Ok Bad Bad Bad Ok Bad Ok
Defeat Ok Bad Ok Good Bad Bad Ok Ok Bad Good

Video's

Thrust
DWO_Twin_Fans_-_Thrust


Pierce
DWO_Twin_Fans_-_Pierce









Crescent
DWO_Twin_Fans_-_Crescent


Moon
DWO_Twin_Fans_-_Moon


Eclipse
DWO_Twin_Fans_-_Eclipse


Fan
DWO_Twin_Fans_-_Fan

Move Set

Attack Description Stagger Stun Knockback Launch Element SA
Charge 2 A fast dual direction uppercut. O
Charge 3 Throws Fans one by one in front catching it as it comes back. Ends with a 360 spin. O O
Charge 4 Dive forward with wide open arms hitting a wide area. O O
Charge 5 Arch back then cross both arms while doing a small hop to create a petal tornado in front. O O
Evolution N3 > N4 > N5 > N6. O O O
Jump Charge Curl up while both Fans are circling infront to shoot a fire ball at downward angle. Causes enemy to fall down has innate fire element. Excellent start up for combos. Fire
Jump Attack Short dive with both hands extended outward, can hit enemies with your face. O
Dash Attack Frontal Dive. O


Move Set Video
DWO_Twin_Fans_-_Move_Set

Musou

Description

Type Attributes Description
Musou Stationary, Juggles, 360 Knockback finisher Throws both fans out and close vicinity and rotate it with your finger while standing on one leg. Ends with a counterclockwise spin retreiving the fans as they come back.
True Musou Musou with added fire damage. Ending finisher catches both Fans then throws a giant fireball forward.

Musou Length

Musou 160-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx
Number of Hits - - - - - -

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Video

Musou's Video
DWO_Twin_Fans_-_Musou's


Advanced +

Fortify - Grants hyper armor and Defense x2 to allied captain troops. and Ofiicer Base Officers

Advanced + Video
DWO_Twin_Fans_-_Advanced


Motion Damage Values

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
Base 15 6 6 8 10 15 18 8 10 15 18 8 1F 17 (5+5)*N+10e 17e 12e


Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
Base 10e 1F 20e 20e+17e 13 15 20e 12 15*N+20 15*N+30F
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
  • "Base" represents the damage value of the attack by itself.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.

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