Basic Information
Flask Wheel
Attack | Damage | Defence | Life | Musou |
---|---|---|---|---|
3 | 2 | 5 | 1 | 6 |
Basic Stats
Weapon | Atk | Dmg | Def | Life | Mus | Spd | Jmp | Advanced + |
Twin Sabers | 40 | 29 | 25 | 140 | 150 | 140 | 155 | Rally |
Upgrade Stats
Level | Weapon Name | Atk | Dmg | Def | Life | Musou |
1 | Twin Sabers | +23 | +18 | +28 | +15 | +31 |
2 | Sharp Sabers | +26 | +21 | +31 | +18 | +34 |
3 | Wing Sabers | +29 | +24 | +34 | +21 | +37 |
4 | Eagle | +32 | +27 | +37 | +24 | +40 |
5 | Falcon | +35 | +30 | +40 | +27 | +43 |
6 | True Falcon | +38 | +33 | +43 | +30 | +46 |
Pictures
Twin Sabers & Sharp Sabers
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightining |
Wing Sabers
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Eagle
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Falcon & True Falcon
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Emblem's
Description
Emblem | Description | Stagger | Stun | Launch | Knockback | Rotation Lock | Elemental | SA |
---|---|---|---|---|---|---|---|---|
Thrust | Runs forward with Sabers held out then spin and do a frontal attack. An extra input during the run will stop the run and do a ground pound instead. | O (ground pound) | O (run and spin only) | O (C6 spin only) | O (C1 spin only, C6 spin and ground pound only) | |||
Pierce | Does a spin jump backwards creating a 360º tornado attack around your character then fire a small ground projectile forward. | O | C6 (both hits) | |||||
Crescent | Short dashing Frontal attack from left to right with both Sabers. | O | O | O | C6 | |||
Moon | Two frontal outward strikes. | O | C6 | |||||
Eclipse | Clockwise spin with both Sabers held outward. Press charge again to shoot a yellow orb forward that will explode after awhile while jumping backwards. | O | O (spin only) | O | ||||
Fan | Jumps in the air and throws a blue projectile disc. charge again as you land to throw another blue disc forward. | O (both hits) | O (both hits) |
Evaluation
Target |
C1 | C6 | ||||||||
Thrust | Pierce | Crescent | Moon | Thrust | Pierce | Crescent | Moon | Fan | Eclipse | |
Confront | Ok | Bad | Excellent | Good | Good | Ok | Bad | Ok | Excellent | Ok |
Defeat/Capture | Ok | Bad | Good | Excellent | Good | Ok | Ok | Good | Excellent | Good |
Video's
Thrust |
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Pierce |
Crescent |
Moon |
Eclipse |
Fan |
Move Set
Attack | Description | Stagger | Stun | Knockback | Launch | Element | SA |
---|---|---|---|---|---|---|---|
Charge 2 | Upward cross slash. | O | |||||
Charge 3 | Spins around in the air with Sabers held above. Ends with downward slash. | O | O | O | |||
Charge 4 | Jumping cross slash that lifts enemies up followed by a landing cross slash. | O | O | O | |||
Charge 5 | Frontal tornado launcher. | O | O | ||||
Evolution | N3 > N4 > N5 > N6 | O | O | O | |||
Jump Charge | Throws blue projectile disc at a downwards horizontal slope. | O | |||||
Jump Attack | Downward slash while flipping forward quickly. | O | |||||
Dash Attack | Sliding cross slash. | O |
Move Set Video |
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Musou
Description
Type | Attributes | Description |
Musou | High Mobility, does ground damage, Knockback finisher. | A rotating series of slashes. Ends with one slash across followed by a downward slash |
True Musou | Musou with added fire damage. Ending finisher is lifting slash followed by a giant fireball thrown forward. |
Musou Length
Musou | 150-xxx | xxx-xxx | xxx-xxx | xxx-xxx | xxx-xxx | xxx-xxx |
Number of Hits | - | - | - | - | - | - |
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Video
Musou's Video |
---|
Advanced +
Rally ~ Slowly recovers the life of allied troops, lieutenants, officers, and generals(if present in battle). Does not regen life of allied players
Advanced + Video |
Motion Damage Values
D | N1 | N2 | N3 | N4 | N5 | N6 | E6 | E7 | E8 | E9 | JN | JC | C2 | C3 | C4 | C5 | |
Base | 10 | 6 | 6 | 8 | 10 | 15 | 18 | 8 | 8 | 13 | 15 | 15 | 6 | 15 | 7*N+12e | 10+10e | 12e |
Thrust | Pierce | Crescent | Moon | Fan | Eclipse | Musou | True | |||||
C1 | C6 | C1 | C6 | C1 | C6 | C1 | C6 | |||||
Base | 10+10e(10) | 12+10e(12e) | 6+8 | 15e+10e | 10e | 12e | 15e+13e | 12e+8e | 16e+8 | 12*N+15 | 12*N+15+30F |
- D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
- What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
- The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
- "Base" represents the damage value of the attack by itself.
- E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.