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00032017 1-10

Basic Information


Flask Wheel

Attack Damage Defense Life Musou
3 5 2 1 6


Basic Stats

Weapon Atk Dmg Def Life Mus Spd Jmp Advanced +
Tyrant Sword 46 47 42 190 130 110 130 Phoenix


Upgrade Stats

Level Weapon Name Atk Dmg Def Life Musou
1 Tyrant Sword +23 +35 +17 +17 +31
2 Bandit Sword +26 +38 +20 +20 +34
3 Great Tyrant +29 +41 +23 +23 +37
4 Fearsome Blade +32 +44 +26 +26 +40
5 Horrific Blade +35 +47 +29 +29 +43
6 True Horrific Blade +38 +50 +32 +32 +46

Pictures

Tyrant Sword & Bandit Sword

+ Fire + Ice
TSword2 TSword2F TSword2I
+ Wind + Vorpal + Lightning
Tsword2W TSword2V2 TSword2L


Great Tyrant

+ Fire + Ice
TSword3 TSword3F TSword3I
+ Wind + Vorpal + Lightning
Tsword3W TSword3V TSword3L


Fearsome Blade

+ Fire + Ice
Tsword4 TSword4F TSword4I
+ Wind + Vorpal + Lightning
Tsword4W TSword4V TSword4L


Horrific Blade & True Horrific Blade

+ Fire + Ice
TSword6 TSword6F TSword6I
+ Wind + Vorpal + Lightning
TSword6W TSword6V TSword6L

Emblems

Emblem Description Stagger Stun Knockback Launch Rotation Lock Element SA
Thrust Slam Sword on the ground creating a large earthquake effect forward. C1 locks in place, while C6 can move. O C1 O
Pierce Stomp the ground creating an AoE. C1 has a long delay while C6 is instant. O O
Crescent Does a body slam creating an AoE. Causes opponent to drop on their back.
Moon Lays bomb and rolls backwards. Takes 3 seconds to explode. Bomb doesn't kill enemies and can damage you or allies if in range. O O Fire
Fan Frontal slash to the right. O O
Eclipse Jump up and slams the Sword on the ground creating an AoE. Causes opponent to drop on their back. O

Note:

  • Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knockback - Sends the enemy backwards away from you. Usually ending a combo.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
  • SA - Super Armor status. Cannot be flinched by normal attacks while performing this. Indicated by little swirly sparks around your body.
  • "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.

Evaluation

Target C1 C6
Thrust Pierce Crescent Moon Thrust Pierce Crescent Moon Fan Eclipse
Confront Excellent Bad Good Ok Ok Ok Good Good Ok Good
Capture Bad Ok Good Ok Bad Ok Good Ok Ok Good
Defeat Bad Ok Excellent Ok Bad Ok Good Ok Ok Excellent

Video's

Thrust
DWO_Tyrant_Sword_-_Thrust


Pierce
DWO_Tyrant_Sword_-_Pierce









Crescent
DWO_Tyrant_Sword_-_Crescent


Moon
DWO_Tyrant_Sword_-_Moon


Eclipse
DWO_Tyrant_Sword_-_Eclipse


Fan
DWO_Tyrant_Sword_-_Fan

Move Set

Attack Description Stagger Stun Knockback Launch Element SA
Charge 2 Hopping uppercut slash. O
Charge 3 Slashes to the right and left. Ends with two more frontal slashes one to the right then the left. O(Last hit) O(Last hit)
Charge 4 Turn around and jabs with the Sword held backwards. O O
Charge 5 Headbutts the ground causing an AoE. O O
Evolution N2 > N3 > C4 O(Last hit) O O
Jump Charge Stomps on the ground. Can be repeated 3 times. O
Jump Attack Downward slash. Can hit behind user. O
Dash Attack Frontal slash from the right. O

Note:

  • Charge 1 and Charge 6 depend on the emblem.
  • Charge 3 gets longer with Combo upgrade. Can end Charge 3 prematurely if you don't continue to press charge attack.
  • Jump Charge can be extended if you continue to press charge attack.
Move Set Video
DWO_Tyrant_Sword_-_Move_Set

Musou

Type Mobility Juggles? Finisher does Description
Regular Musou Low No Knockback Frontal slashes to the left then right. Ends with one more swing which launches enemies into the air then a belly flop.
True Musou Launch Musou with added fire damage. Ends with a bomb thrown forward while rolling backwards.

Musou Length

Musou 130-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx
Number of Hits - - - - - -

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Video

Musou's Video
DWO_Tyrant_Sword_-_Musou's


Advanced +

Phoenix - All attacks are imbued with elemental affinities

Advanced + Video
DWO_Tyrant_Sword_-_Advanced


Motion Damage Value

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
Base 12 8 8 10 12 17 20 8 12 17 20 8 7+7+7 17 (5+5)*N+7+7 17 12


Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
Base 12 12 12 12(Fire) 15 12 15*N+15+15+20 15*N+15+15+15(fire)
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
  • "Base" represents the damage value of the attack by itself.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.


Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.

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