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00032044 1-15864

Basic Information

  • Moveset: Ling Tong
  • Advanced Skill: Protect


Flask Wheel

Attack Damage Defence Life Musou
2 3 5 1 6

Basic Stats

Weapon Atk Dmg Def Life Mus Spd Jmp Advanced +
Wood Nunchaku 44 39 31 150 155 125 150 Protect


Upgrade Stats

Level Weapon Name Atk Dmg Def Life Musou
1 Wood Nunchaku +19 +25 +29 +19 +31
2 Sturdy Nunchaku +22 +28 +32 +22 +34
3 Iron Nunchaku +25 +31 +35 +25 +37
4 Rising Phoenix +28 +34 +38 +28 +40
5 Dragon Fury +31 +37 +41 +31 +43
6 True Dragon Fury +34 +40 +44 +34 +46

Pictures

Wood Nunchaku & Sturdy Nunchaku

+ Fire + Ice
Nunchaku2 Nunchaku2F Nunchaku2I
+ Wind + Vorpal + Lightining
Nunchaku2W Nunchaku2V Nunchaku2L


Iron Nunchaku

+ Fire + Ice
Nunchaku3 Nunchaku3F Nunchaku3I
+ Wind + Vorpal + Lightning
Nunchaku3W Nunchaku3V Nunchaku3L


Rising Phoenix

+ Fire + Ice
Nunchaku4 Nunchaku4F Nunchaku4I
+ Wind + Vorpal + Lightning
Nunchaku4W Nunchaku4V Nunchaku4L


Dragon Fury & True Dragon Fury

+ Fire + Ice
Nunchaku6 Nunchaku6F Nunchaku6I
+ Wind + Vorpal + Lightning
Nunchaku6W Nunchaku6V Nunchaku6L

Emblem's

Description

Emblem Description Stagger Stun Launch Knockback Rotation Lock Element SA
Thrust Jumps forward performing a knee attack. O O C6
Pierce Crouches down and and does rising flip kick into the air. O C1 C6 O
Crescent Flips the Nunchaku around body. O O C6 O
Moon Small hop then slams Nunchaku on the ground to create a shockwave. O C6
Eclipse Small hop performing a sideways kick to create a 360º tornado. O O
Fan Does a series of fast attacks with the nunchakus while moving forward. O O O

Evaluation

Target C1 C6
Thrust Pierce Crescent Moon Thrust Pierce Crescent Moon Fan Eclipse
Confront Good Ok Ok Ok Bad Bad Bad Good Bad Excellent
Capture Bad Bad Bad Good Bad Bad Bad Good Bad Excellent
Defeat Bad Bad Bad Good Bad Bad Bad Good Bad Excellent

Video's

Thrust
DWO_Wood_Nunchaku_-_Thrust


Pierce
DWO_Wood_Nunchaku_-_Pierce









Crescent
DWO_Wood_Nunchaku_-_Crescent


Moon
DWO_Wood_Nunchaku_-_Moon


Eclipse
DWO_Wood_Nunchaku_-_Eclipse


Fan
DWO_Wood_Nunchaku_-_Fan

Move Set

Attack Description Stagger Stun Launch Knockback Element SA
Charge 2 A backwards flip kick launching the enemy into the air. O
Charge 3 A series of roundhouse kicks. O(Last hit) O(Last hit)
Charge 4 Flips forward and slams leg onto the ground, creating a small ground pound. O
Charge 5 Creates a tornado launcher in front. O O
Evolution N2 > N3 > E9 O O O
Jump Charge Kicks and sends out a blue projectile disc. O
Jump Attack Swings nunchaku in a vertical fashion downward. O
Dash Attack Downward hit. O


Move Set Video
DWO_Wood_Nunchaku_-_Move_Set

Musou

Description

Type Attributes Description
Musou Very Low Mobility, Juggles, Knockback finisher. Slowly steps forward flipping the nunchaku around the body. Ends with a 180 hit from front to back on the left.
True Musou Musou with added fire damage. Ending finisher is a series or frontal swings with an explosion effect around your body to finish.

Musou Length

Musou 155-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx
Number of Hits - - - - - -

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Video

Musou's Video
DWO_Wood_Nunchaku_-_Musou's

Advanced +

Protect - Gradually heals allies HP

Advanced + Video
DWO_Wood_Nunchaku_-_Advanced


Motion Damage Values

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
Base 12 6 6 8 10 15 18 10 10 12 15 8 5 17 (5+5)*N+10e 10 12e


Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
Base 12 14e 10 12e 10 12e 10 12e 12e 15e

15*N+15

15*N+10+10+10+15F
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
  • "Base" represents the damage value of the attack by itself.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.


Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.

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