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Basic Information


Flask Wheel

Attack Damage Defense Life Musou
5 2 3 6 1


Basic Stats

Weapon Atk Dmg Def Life Mus Spd Jmp Advanced +
War Blade 47 50 26 190 130 120 130 Deflect


Upgrade Stats

Level Weapon Name Atk Dmg Def Life Musou
1 War Blade +29 +23 +27 +36 +16
2 Heavy War Blade +32 +26 +30 +39 +19
3 Veteran Blade +35 +29 +33 +42 +22
4 Sage Blade +38 +32 +36 +45 +25
5 Oracle Blade +41 +35 +39 +48 +28
6 True Oracle Blade +44 +38 +42 +51 +31

Pictures

War Blade & Heavy War Blade

+ Fire + Ice
War2 War2F War2L (2)
+ Wind + Vorpal + Lightning
War2W War2V War2L


Veteran Blade

+ Fire + Ice
War3 War3F War3L (2)
+ Wind + Vorpal + Lightning
War3W War3V War3L


Sage Blade

+ Fire + Ice
War4 War4F War4L (2)
+ Wind + Vorpal + Lightning
War4W War4V War4L


Oracle Blade & True Oracle Blade

+ Fire + Ice
War6 War6F War6I
+ Wind + Vorpal + Lightning
War6W War6V War6L


Emblems

Emblem Description Stagger Stun Knockback Launch Rotation Lock Element SA
Thrust Fire an arrow forward. O C1 O
Pierce Fire three arrows infront then front flip while shooting three arrows back. O(Both volleys) C6(Both volleys) C6(First volley)
Crescent Jump backwards while shooting an explosive arrow at a downward angle. C6 executes faster. O C1 Fire
Moon Downward slash to the left, frontal slash to the right then downward slash to the right. O(Last slash) O(Last slash) O(First slash)
Fan Fire an arrow forward, multi input up to five shots O(Last shot) O(Last shot)
Eclipse Throw the Blade up, then shoot an arrow up, then catch the Blade while stumbling forward with an arrow rain around you. Arrow rain causes collapse and hits up to 4 times. O(Blade throw) O(Blade catch) O(4th hit from arrow rain) O(First two actions)

Note:

  • Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knockback - Sends the enemy backwards away from you. Usually ending a combo.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
  • SA - Super Armor status. Cannot be flinched by normal attacks and some charge attacks while performing this. Indicated by little orange swirly sparks around your body.
  • "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.


Evaluation

Target C1 C6
Thrust Pierce Crescent Moon Thrust Pierce Crescent Moon Fan Eclipse
Confront Ok Bad Ok Excellent Ok Bad Ok Bad Ok Ok
Capture Bad Bad Bad Bad Bad Bad Ok Bad Bad Bad
Defeat Bad Bad Bad Ok Bad Bad Ok Bad Bad Bad

Video

Weapon Demo
Dynasty_Warriors_Online_-_War_Blade
  • Thrust - 00:04
  • Pierce - 00:34
  • Crescent - 01:15
  • Moon - 01:49
  • Eclipse - 02:22
  • Fan - 02:59
  • Move Set - 03:39
  • Musou's - 04:48
  • Advanced + - 05:05

Move Set

Attack Description Stagger Stun Knockback Launch Element SA
Charge 2 Uppercut with the Blade O
Charge 3 Fire 3 arrows forward O(Last hit) O(Last hit)
Charge 4 Spinning swing from front to back. O O
Charge 5 Slam Blade on the ground creating an AoE O O
Evolution N4 > N5 > N6 O(Last hit) O O
Jump Attack Downward swing to the left O
Jump Charge Cartwheel flip while firing arrows at a downward angle. Causes collapse
Dash Attack Quick dash forward O

Note:

  • Charge 1 and Charge 6 depend on the emblem.
  • Charge 3 gets longer with Combo upgrade. Can end Charge 3 prematurely if you don't continue to press charge attack.


Musou

Type Mobility Juggles? Finisher does Description
Regular Musou Low Yes Knockback Hopping spinning low swing to the left. Ends with a frontal swing while stumbling forward on one leg.
True Musou Musou with added fire damage. Ends with an upward swing to the left followed by an explosive arrow shot infront.

Musou Length

Musou 130-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx
Number of Hits - - - - - -

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Advanced +

Deflect - Auto Guard any attacks from the front - Elemental Block will NOT consume the Musou gauge.

Motion Damage Values

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
Base 12 8 8 10 12 17 20 10 10 14 17 8 10 17 8*N+12e 17e 12e


Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
Base 12e 16e 12+12 14+14e 3F 10F 5+5+5e 6+6+6e 4+4+4+4+4e 10+4*3+4e 15N+20 15N+15
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou e = Element, F = Fire
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
  • "Base" represents the damage value of the attack by itself.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.

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