Basic Information
Flask Wheel
Attack | Damage | Defence | Life | Musou |
---|---|---|---|---|
2 | 5 | 6 | 3 | 1 |
Basic Stats
Weapon | Atk | Dmg | Def | Life | Mus | Spd | Jmp | Advanced + |
Great Sword | 49 | 35 | 30 | 180 | 160 | 110 | 130 | Boundary |
Upgrade Stats
Level | Weapon Name | Atk | Dmg | Def | Life | Musou |
1 | Great Sword | +23 | +33 | +34 | +29 | +15 |
2 | Heavy Great Sword | +26 | +36 | +37 | +32 | +18 |
3 | Crusher Sword | +29 | +39 | +40 | +35 | +21 |
4 | Holy Avenger | +32 | +42 | +43 | +38 | +24 |
5 | Fu Xi's Sword | +35 | +45 | +46 | +41 | +27 |
6 | True Fu Xi's Sword | +38 | +48 | +49 | +44 | +30 |
Pictures
Great Sword & Giant Sword
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightining |
Crusher Sword
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Holy Avenger
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Fu Xi's Sword & True Fu Xi's Sword
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Emblem's
Description
Emblem | Description | Stagger | Stun | Knockback | Launch | Elemental | SuperArmor |
---|---|---|---|---|---|---|---|
Thrust | Throw Sword forward creating an eruption where it lands. | O | Fire | C6 | |||
Pierce | Throw Sword in air then jump and ride it like a surfboard. | O | C6 | ||||
Crescent | Uppercut with Sword then quick jump 720º spin attack followed by a strong swing. | O | O | C6 | |||
Moon | Stab sword into the ground then summon a hail of arrows. | O | C6 | ||||
Eclipse | Float in air then summon an explosion of fire around you. | O | Fire | ||||
Fan | Stab Sword forward creating a series of explosions at tip of Sword, multiple input for more explosions, ending with a larger explosion. | O | O |
Evaluation
Target | C1 | C6 | ||||||||
Thrust | Pierce | Crescent | Moon | Thrust | Pierce | Crescent | Moon | Fan | Eclipse | |
Confront | Bad | Ok | Good | Bad | Bad | Ok | Good | Good | Excelent | Ok |
Defeat/Capture | Bad | Ok | Good | Excelent | Bad | Bad | Bad | Excelent | Good | Good |
Video's
Thrust |
---|
Pierce |
Crescent |
Moon |
Eclipse |
Fan |
Move Set
Attack | Description |
---|---|
Charge 2 | Left swing uppercut with Sword |
Charge 3 | Several forward thrusts followed by a wide swing from left to right |
Charge 4 | Powerfull swing from left to right |
Charge 5 | Thrust Sword into the ground creating a AoE quake around you |
Evolution | N2 > N3 > C4 |
Jump Charge | Slam Sword into the ground |
Jump Attack | Slash down from the right |
Dash Attack | Slash from left to right |
Move Set Video |
---|
Musou
Description
Type | Attributes | Description |
Musou | Good Mobility, Juggles, Knockback finisher. | Spin around continuosly. End with a final spin that creates a flame whirlwind |
True Muosu | Musou with added Fire damage, Ends with a jumping flame whirlwind then slam Sword into ground creating an erpution at impact area. |
Musou Length
Musou | 160-xxx | xxx-xxx | xxx-xxx | xxx-xxx | xxx-xxx | xxx-xxx |
Number of Hits | - | - | - | - | - | - |
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Video
Musou's Video |
---|
Advanced +
Boundary Guard attacks from all directions, Guarding attacks reduces Advanced+ duration
Advanced + Video |
Motion Damage values[1]Edit
D | N1 | N2 | N3 | N4 | N5 | N6 | E6 | E7 | E8 | E9 | JN | JC | C2 | C3 | C4 | C5 | |
Base | 12 | 8 | 8 | 10 | 12 | 17 | 20 | 10 | 10 | 15 | 18 | 8 | 12 | 17 | 12*N+15e | 17e | 12e |
Thrust | Pierce | Crescent | Moon | Fan | Eclipse | Musou | True | |||||
C1 | C6 | C1 | C6 | C1 | C6 | C1 | C6 | |||||
Base | 5F | 7F | 8+10 | 10e+12e | 6+7+7+9 | 8+9+9+11e | 10e | 12e | 5*3+8/5*3+5*N+10F | 14F | 15*N+15 | 15*N+15+20 |
- D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
- What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
- The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
- "Base" represents the damage value of the attack by itself.
- E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.
Temper Suggestion's[2]Edit
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.