Basic Information
Flask Wheel
Attack | Damage | Defense | Life | Musou |
---|---|---|---|---|
3 | 2 | 6 | 5 | 1 |
Basic Stats
Weapon | Atk | Dmg | Def | Life | Mus | Spd | Jmp | Advanced + |
Iron Halberd | 48 | 50 | 25 | 180 | 140 | 105 | 140 | Berserk |
Upgrade Stats
Level | Weapon Name | Atk | Dmg | Def | Life | Musou |
1 | Iron Halberd | +25 | +24 | +31 | +29 | +18 |
2 | Heavy Halberd | +28 | +27 | +34 | +32 | +21 |
3 | Great Halberd | +31 | +30 | +37 | +35 | +24 |
4 | Sky Piercer | +34 | +33 | +40 | +38 | +27 |
5 | Sky Scorcher | +37 | +36 | +43 | +41 | +30 |
6 | True Sky Scorcher | +40 | +39 | +46 | +44 | +33 |
Pictures
Iron Halberd & Heavy Halberd
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightining |
Great Halberd
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Sky Piercer
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Sky Scorcher & True Sky Scorcher
+ Fire | + Ice | |
+ Wind | + Vorpal | + Lightning |
Emblems
Emblem | Description | Stagger | Stun | Knockback | Launch | Rotation Lock | Element | SA |
Thrust | Swing Halberd to the left, then right, left, right and kick forward each releasing a red X's forward. | O(Last X) | O(Last X) | |||||
Pierce | Swing Halberd up releasing two red eletrical pillars infront and behind you. | O | C6 | |||||
Crescent | Downward slash to the left then right then dash forward and stomp the ground creating an AoE. Lu Bu's original C1. | O(First two hits) | C6(Stomp) | O(During first hit) | ||||
Moon |
Charge 1 wildly swing Halberd overhead. |
O(All hits) | C1 | Charge 3 | C1(During Charge 1) | |||
Fan | Frontal slash to the left, then right, then jump forward slamming the Halberd on the ground creating an explosion. | O(First two hits) | Fire(Last hit) | |||||
Eclipse | Frontal downward slash to the left then right, ends by jamming the Halberd into the ground creating an AoE. Can be extended to 6 hits each causing collapse, Lu Bu's original C6. | O(Last hit) | O(Last hit) |
Note:
- Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
- Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
- Knockback - Sends the enemy backwards away from you. Usually ending a combo.
- Launch - Knocks the enemy up in the air setting them up for a juggle.
- Rotation Lock - Inability to turn your character during the animation.
- Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
- SA - Super Armor status. Cannot be flinched by normal attacks while performing this. Indicated by little swirly sparks around your body.
- "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.
Evaluation
Target | C1 | C6 | ||||||||
Thrust | Pierce | Crescent | Moon | Thrust | Pierce | Crescent | Moon | Fan | Eclipse | |
Confront | Ok | Good | Excellant | Ok | Bad | Ok | Good | Ok | Good | Good |
Capture | Ok | Ok | Ok | Bad | Bad | OK | Ok | Ok | Bad | Ok |
Defeat | Ok | Ok | Ok | Bad | Bad | Ok | Ok | Ok | Bad | Good |
Video's
Thrust |
---|
Pierce |
Crescent |
Moon |
Eclipse |
Fan |
Move Set
Attack | Description | Stagger | Stun | Knockback | Launch | Element | SA |
Charge 2 | Uppercut with the butt end of the Halberd. | O | O | ||||
Charge 3 | Counterclockwise spinning slash holding the Halberd at the very tip at the end. Ends with a frontal slash to the left, right then stomps the ground releasing a shockwave. | O(Shockwave) | O(Shockwave) | ||||
Charge 4 | Frontal slash to the right. | O | O | ||||
Charge 5 | Swing Halberd up creating an AoE effect infront of you. | O | O | ||||
Evolution | N2 > N3 > C4 | O(Last hit) | O | O | |||
Jump Charge | Stomp on the ground for a small AoE then fo a frontal slash to the right. | O(Slash) | O(Stomp) | ||||
Jump Attack | Frontal slash to the left. | O | |||||
Dash Attack | Upward slash to the right. | O |
Note:
- Charge 1 and Charge 6 depend on the emblem.
- Charge 3 gets longer with Combo upgrade. Can end Charge 3 prematurely if you don't continue to press charge attack.
Move Set Video |
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Musou
Type | Mobility | Juggles? | Finisher does | Description |
Regular Musou | Good | Yes | Knockback | Hop forward while spinning the Halberd downward to the right. Ends by slamming the axe head on the ground creating an AoE. |
True Musou | Musou with added fire damage. Ends by stomping the ground creating an AoE then swing the Halberd to the right creating a shockwave. |
Musou Length
Musou | 140-xxx | xxx-xxx | xxx-xxx | xxx-xxx | xxx-xxx | xxx-xxx |
Number of Hits | - | - | - | - | - | - |
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Video
Musou's Video |
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Advanced +
Berserk attacks deal damage through enemy Guard
Advanced + Video |
Motion Damage Values
D | N1 | N2 | N3 | N4 | N5 | N6 | E6 | E7 | E8 | E9 | JN | JC | C2 | C3 | C4 | C5 | |
Base | 12 | 6 | 6 | 8 | 10 | 15 | 18 | 10 | 10 | 15 | 18 | 8 | 12+10 | 17 | 7*N+10e | 17e | 12e |
Thrust | Pierce | Crescent | Moon | Fan | Eclipse | Musou | True | |||||
C1 | C6 | C1 | C6 | C1 | C6 | C1 | C6 | |||||
Base | 4+4+4+4+4e | 6+6+6+6+6e | 10 | 14e | 8+8+10 | 10+10+12e | 4(5+4e) | 6(5+4e) | 8+8+10F | 4*6+10e | 15N+20 |
- D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou, e = Element, F = Fire.
- What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
- The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
- "Base" represents the damage value of the attack by itself.
- E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.