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Exclu

Basic Information


Flask Wheel

Attack Damage Defense Life Musou
5 1 2 3 6


Basic Stats

Weapon Atk Dmg Def Life Mus Spd Jmp Advanced +
Horned Blade 48 39 28 160 145 125 145 Thunder Clap


Upgrade Stats

Level Weapon Name Atk Dmg Def Life Musou
1 Horned Blade +32 +18 +20 +27 +33
2 Sharpened Horned Blade +35 +21 +23 +30 +36
3 Fiery Horned Blade +38 +24 +26 +33 +39
4 Talon Horned Blade +41 +27 +29 +36 +42
5 Master Horned Blade +44 +30 +32 +39 +45
6 True Master Horned Blade +47 +33 +35 +42 +48

Pictures

Horned Blade & Sharpened Horned Blade

+ Fire + Ice
Uni2 Uni2F Uni2I
+ Wind + Vorpal + Lightining
Uni2W Uni2V Uni2L


Fiery Horned Blade

+ Fire + Ice
Uni3 Uni3F Uni3I
+ Wind + Vorpal + Lightning
Uni3W Uni3V Uni3L


Talon Horned Blade

+ Fire + Ice
Uni4 Uni4F Uni4I
+ Wind + Vorpal + Lightning
Uni4W Uni4V Uni4L

Master Horned Blade & True Master Horned Blade

+ Fire + Ice
Uni6 Uni6F Uni6I
+ Wind + Vorpal + Lightning
Uni6W Uni6V Uni6L

Emblems

Emblem Description Stagger Stun Knockback Launch Rotation Lock Element SA
Thrust Swing Blade upward to the left and right releasing red X's forward. O(Second X) C1 O(Second X) C6
Pierce Three quick front flip slashes in place followed by a jumping sword slam. Slam causes enemy to drop on their back. O(3rd spin) C6(Slam)
Crescent Hopping downward slash to the left, Hopping slash to the right, ends with a frontal slash to the left with a slash trail. O(Slash trail) C6(Slash trail)
Moon Counterclockwise spin. O C6 O
Fan Swing Blade upward to the left, frontal swing to the right, ending with an upward swing forward releasing a cone shaped wave. O(Cone wave) O(Cone Wave)
Eclipse Crouch body together then stretch out with an AoE effect surrounding you. O O

Note:

  • Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knockback - Sends the enemy backwards away from you. Usually ending a combo.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
  • SA - Super Armor status. Cannot be flinched by normal attacks and some charge attacks while performing this. Indicated by little orange swirly sparks around your body.
  • "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.

Evaluation

Target C1 C6
Thrust Pierce Crescent Moon Thrust Pierce Crescent Moon Fan Eclipse
Confront Good Good Good Ok Ok Good Good Good Good Ok
Capture Ok Good Ok Ok Ok Excellent Good Bad Ok Ok
Defeat Ok Good Ok Ok Ok Excellent Good Bad Ok Good

Video's

Thrust
DWO Unicorn Horn Sword - Thrust00:18

DWO Unicorn Horn Sword - Thrust


Pierce
DWO Unicorn Horn Sword - Pierce00:19

DWO Unicorn Horn Sword - Pierce









Crescent
DWO Unicorn Horn Sword - Crescent00:21

DWO Unicorn Horn Sword - Crescent


Moon
DWO Unicorn Horn Sword - Moon00:16

DWO Unicorn Horn Sword - Moon


Eclipse
DWO Unicorn Horn Sword - Eclipse00:26

DWO Unicorn Horn Sword - Eclipse


Fan
DWO Unicorn Horn Sword - Fan00:26

DWO Unicorn Horn Sword - Fan

Moveset

Attack Description Stagger Stun Knockback Launch Element SA
Charge 2 Upward slash. O X
Charge 3 Downward slashes to the left. O(Last hit) O(Last hit)
Charge 4 Lunging slash on the right side. O O
Charge 5 Backflip leaving a cone shaped wave forward. O O
Dash Attack Upward slash. O X
Jump Normal Swipe to the left. O X
Jump Charge Lifting slash followed by a punch with the left hand and kick from the right leg. Ends with a kick from the left leg. O(Last kick) O(Lifting swipe) X
Evolution N4 >N5 >N6. O(Last hit) O X O

Note:

  • Charge 1 and Charge 6 depend on the emblem.
  • Charge 3 gets longer with Combo upgrade. Can end Charge 3 prematurely if you don't continue to press charge attack.
  • Jump Charge can be extended if you continue to press charge attack.
Move Set Video
DWO Unicorn Horn Sword - Move Set00:56

DWO Unicorn Horn Sword - Move Set


Musou

Type Mobility Juggles? Finisher does Description
Regular Musou Good Yes Knockback Front flip slashes while moving forward. Ends with a low sweep with a slash trail.
True Musou Musou with added fire damage. Ends with a shockwave when you land followed by an AoE upon stomping the ground.

Musou Length

Musou 145-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx
Number of Hits - - - - - -

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Video

Musou's Video
DWO Unicorn Horn Sword - Musou's00:16

DWO Unicorn Horn Sword - Musou's


Advanced +

Thunder Clap while running become enveloped in a whirlwind of energy allowing you to run through troops/commanders without being stoped ~ also causes minimal damage to people on contact.

Advanced + Video
DWO Unicorn Horn Sword - Advanced00:23

DWO Unicorn Horn Sword - Advanced


Motion Damage values

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
Base 12 6 6 8 10 15 18 10 10 12 15 8 11+8*N+8 17 5+5+5*N+10e 17e 12e


Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
Base 4+4e 5*4+6 7*4+10e 7+7+10 9+9+12e 15 17e 8+8+12e 15e 15*N+20 #
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
  • "Base" represents the damage value of the attack by itself.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.

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