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00032045 1-16

Basic Information


Flask Wheel

Attack Damage Defense Life Musou
2 6 5 1 3


Basic Stats

Weapon Atk Dmg Def Life Mus Spd Jmp Advanced +
Iron Blade 46 45 30 170 135 120 130 Fortitude


Upgrade Stats

Level Weapon Name Atk Dmg Def Life Musou
1 Iron Blade +21 +32 +30 +17 +24
2 Sturdy Blade +24 +35 +33 +20 +27
3 Giant Blade +27 +38 +36 +23 +30
4 Flying Dragon +30 +41 +39 +26 +33
5 Young Dragon +33 +44 +42 +29 +36
6 True Young Dragon +36 +47 +45 +32 +39

Pictures

Iron Blade & Sturdy Blade

+ Fire + Ice
IBlade2 IBlade2F IBlade2I
+ Wind + Vorpal + Lightning
IBlade2W IBlade2V IBlade2L


Giant Blade

+ Fire + Ice
IBlade3 IBlade3F IBlade3I
+ Wind + Vorpal + Lightning
IBlade3W IBlade3V IBlade3L


Flying Dragon

+ Fire + Ice
IBlade4 IBlade4F IBlade4I
+ Wind + Vorpal + Lightning
IBlade4W IBlade4V IBlade4L


Young Dragon & True Young Dragon

+ Fire + Ice
IBlade6 IBlade6F IBlade6I
+ Wind + Vorpal + Lightning
IBlade6W IBlade6V IBlade6L

Emblems

Emblem Description Stagger Stun Knockback Launch Rotation Lock Element SA
Thrust Slams Blade on the ground creating a large earthquake effect in a straight line. C1 has a slight delay, while C6 is instant. O C1 O
Pierce Does a vertical slash in front and behind. O(Both hits) C1 O(Both hits) O(Both hits)
Crescent Sends out an energy wave in shape of an arrowhead in a coned AoE. Has small range and a bit more if hit from very tip of attack. C1 has a delay while C6 has none. O C1 C6
Moon A 360º attack. Causes collapse. C6
Fan Flips in the air and throws the Blade to the ground catching enemies on fire. Guan Ping's original C6. O Fire
Eclipse Continuously spins in a circle while moving around. Max of five spins. O(Last spin) O(Repeated spins) O(Last spin)

Note:

  • Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knockback - Sends the enemy backwards away from you. Usually ending a combo.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
  • SA - Super Armor status. Cannot be flinched by normal attacks while performing this. Indicated by little swirly sparks around your body.
  • "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.


Evaluation

Target C1 C6
Thrust Pierce Crescent Moon Thrust Pierce Crescent Moon Fan Eclipse
Confront Good Good Ok Good Ok Bad Ok Ok Good Ok
Capture Bad Bad Ok Good Bad Bad Ok Bad Bad Good
Defeat Bad Bad Ok Good Bad Bad Ok Good Ok Excellent

Video's

Thrust
DWO_Iron_Blade_-_Thrust


Pierce
DWO_Iron_Blade_-_Pierce









Crescent
DWO_Iron_Blade_-_Crescent


Moon
DWO_Iron_Blade_-_Moon


Eclipse
DWO_Iron_Blade_-_Eclipse


Fan
DWO_Iron_Blade_-_Fan

Move Set

Attack Description Stagger Stun Knockback Launch Element SA
Charge 2 Uppercut swing. O
Charge 3 A series of downward slashes while moving forward. Ends with a slam to the ground that causes a shockwave. O(Shockwave) O(Shockwave)
Charge 4 Frontal slash to the left. O O
Charge 5 A frontal tornado launcher. O O
Evolution N2 > N3 > C4 O(Last hit) O O
Jump Charge Spins in the air in place performing 3 downward angled spinning slashes. O(Last spin)
Jump Attack Downward slash. O
Dash Attack A horizontal slash. O

Note:

  • Charge 1 and Charge 6 depend on the emblem.
  • Charge 3 gets longer with Combo upgrade. Can end Charge 3 prematurely if you don't continue to press charge attack.


Move Set Video
DWO_Iron_Blade_-_Move_Set

Musou

Type Mobility Juggles? Finisher does Description
Regular Musou Good Yes Knockback Does a series of spinning of slashes while moving forward. Can be controlled to continuously juggle the enemy if you move around them.
True Musou Musou with added fire damage. Ends with a jumping slash followed by a sword slam releasing a cone shaped wave forward.

Musou Length

Musou 135-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx
Number of Hits - - - - - -

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Video

Musou's Video
DWO_Iron_Blade_-_Musou's

Advanced +

Fortitude - Protection against all elements and effects like stun.

Advanced + Video
DWO_Iron_Blade_-_Advanced


Motion Damage Values

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
Base 12 8 8 10 12 17 20 10 10 15 18 8 9*N 17 (7+7)*N+12 17 12


Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
Base 12 14 13+13 15+15 7 12 12 14 12F 6*N+9

15*N

15*N+12+40F
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou, F = Fire.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
  • "Base" represents the damage value of the attack by itself.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.


Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.

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