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00032019 1-16

Basic Information


Flask Wheel

Attack Damage Defence Life Musou
3 1 5 6 2


Basic Stats

Weapon Atk Dmg Def Life Mus Spd Jmp Advanced +
Iron Spear 45 49 35 160 140 120 130 Obliterate

Upgrade Stats

Level Weapon Name Atk Dmg Def Life Musou
1 Iron Spear +23 +18 +30 +33 +21
2 Hardened Spear +26 +21 +33 +36 +24
3 Stallion Spear +29 +24 +36 +39 +27
4 Silver Stallion +32 +27 +39 +42 +30
5 Stallion Fury +35 +30 +42 +45 +33
6 True Stallion Fury +38 +33 +45 +48 +36

Pictures

Iron Spear & Hardened Spear

+ Fire + Ice
ISpear2 ISpear2F ISpear2I
+ Wind + Vorpal + Lightining
ISpear2W ISpear2V ISpear2L


Stallion Spear

+ Fire + Ice
ISpear3 ISpear3F ISpear3I
+ Wind + Vorpal + Lightning
ISpear3W ISpear3V ISpear3L

Silver Stallion

+ Fire + Ice
ISpear4 ISpear4F ISpear4I
+ Wind + Vorpal + Lightning
ISpear4W ISpear4V ISpear4L

Stallion Fury & True Stallion Fury

+ Fire + Ice
ISpear6 ISpear6F ISpear6I
+ Wind + Vorpal + Lightning
ISpear6W ISpear6V ISpear6L

Emblem's

Description

Emblem Description Knockback Elemental SuperArmor
Thrust Small rush forward and then an upward swing. O O
Pierce Use the Spear to flip forward then slam it on the ground creating a shockwave. C6
Crescent Thrust Spear forward creating a frontal earthquake effect. O C6
Moon Plant Spear on the ground and perform a counterclockwise spin kick around it. O C6 O
Eclipse Wildly spin the Spear overhead creating an AoE around your character. O O
Fan Clockwise spin releasing a cone shaped wave infront. O O

Evaluation

Target C1 C6
Thrust Pierce Crescent Moon Thrust Pierce Crescent Moon Fan Eclipse
Confront Excellent Ok Good Ok Bad Good Good Ok Good Ok
Capture Bad Good Good Bad Bad Good Good Bad Good Good
Defeat Bad Excellent Good Bad Bad Excellent Good Ok Good Good

Video's

Thrust
DWO Iron Spear - Thrust00:19

DWO Iron Spear - Thrust


Pierce
DWO Iron Spear - Pierce00:17

DWO Iron Spear - Pierce









Crescent
DWO Iron Spear - Crescent00:17

DWO Iron Spear - Crescent


Moon
DWO Iron Spear - Moon00:17

DWO Iron Spear - Moon


Eclipse
DWO Iron Spear - Eclipse00:22

DWO Iron Spear - Eclipse


Fan
DWO Iron Spear - Fan00:20

DWO Iron Spear - Fan

Move Set

Attack Description
Charge 2 Uppercut with the Spear
Charge 3 Quick forward stabs. Ends with a frontal slash to the right.
Charge 4 Forward thrust.
Charge 5 Create a small tornado in front of you.
Evolution Upward strike.
Jump Charge Spin forward with Spear held outward.
Jump Attack Twirl Spear infront.
Dash Attack N4 > N5- >N6.


Move Set Video
DWO Iron Spear - Move Set00:53

DWO Iron Spear - Move Set

Musou

Description

Type Attributes Description
Musou Good Mobility, Juggles, Knockback finisher Spin Spear on the right hand then left while moving forward. Ends by planting the Spear and doing a spin kick then a frontal low slash
True Musou Musou with added fire damage. Ends with a sweeping slash falling to the ground then spin jump up with a Tornado AoE following.

Musou Length

Musou 140-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx
Number of Hits - - - - - -

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Video

Musou's Video
DWO Iron Spear Musous00:20

DWO Iron Spear Musous


Advanced +

Obliterate - Damage x3

Advanced + Video
DWO Iron Spear - Advanced00:20

DWO Iron Spear - Advanced



Motion Damage Values

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
Base 10 6 6 8 10 15 18 10 10 10 17 8 10 17 10*N+10e 17e 12e


Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
Base 18e 8 12e 10 12e 16 18e 15e 15e+15e 15*N+15+20
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
  • "Base" represents the damage value of the attack by itself.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.

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