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Exclu

Basic Information


Flask Wheel

Attack Damage Defense Life Musou
3 5 1 6 2

Basic Stats

Weapon Atk Dmg Def Life Mus Spd Jmp Advanced +
Jamadhar 47 41 27 140 160 140 140 Thunder Clap

Upgrade Stats

Level Weapon Name Atk Dmg Def Life Musou
1 Jamadhar 25 33 17 36 21
2 New Jamadhar 28 36 20 39 24
3 Fine Jamadhar 31 39 23 42 27
4 Jewelled Jamadhar 34 42 26 45 30
5 White Flame Blade 37 45 29 48 33
6 True White Flame Blade 40 48 32 51 36

Pictures

Jamadhar & New Jamadhar

+ Fire + Ice
Punctures R1
Punctures R1 F
Punctures R1 I
+ Wind + Vorpal + Lightining
Punctures R1 W
Punctures R1 V
Punctures R1 L


Fine Jamadhar

+ Fire + Ice
Punctures R3
Punctures R3 F
Punctures R3 I
+ Wind + Vorpal + Lightning
Punctures R3 W
Punctures R3 V
Punctures R3 L


Jewelled Jamadhar

+ Fire + Ice
Punctures R4
Punctures R4 F
Punctures R4 I
+ Wind + Vorpal + Lightning
Punctures R4 W
Punctures R4 V
Punctures R4 L


White Flame Blade & True White Flame Blade

+ Fire + Ice
Punctures R6
P R5 F
P R5 I
+ Wind + Vorpal + Lightning
P R5 W
P R5 V
P R5 L

Emblems

Emblem Description Stagger Stun Knockback Launch Rotation Lock Element SA
Thrust A stab forward that released a piercing aura forward. O C1 O C6
Pierce Hops in place and sets 2 landmines in front and behind you. The mines will detonate after a set time or if made contact with anyone, and will deal damage to anyone in its range. It releases three explosions one after the other. O O Fire C6
Crescent Plant landmines in front of you and roll back. C1 releases 2 mines whilst C6 releases 4. The mines will detonate after a set time or if made contact with anyone, and will deal damage to anyone in its range. It releases an explosion that blazes forward. O O Fire O
Moon A hopping 360 spin slash then land and throw four darts in an arc forward. The darts cause collapse. O (Spin) C6 (Both hits)
Fan 3 slashes that send a blue horizontal wave forward each slash. O (Last hit) O (All hits)
Eclipse A hop followed by a cross slash that causes fire to errupt around you. O Fire

Note:

  • Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knockback - Sends the enemy backwards away from you. Usually ending a combo.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
  • SA - Super Armor status. Cannot be flinched by normal attacks and some charge attacks while performing this. Indicated by little orange swirly sparks around your body.
  • "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.

Evaluation

Target C1 C6
Thrust Pierce Crescent Moon Thrust Pierce Crescent Moon Fan Eclipse
Confront Good Good Good Ok Ok Good Good Good Good Ok
Capture Ok Good Ok Ok Ok Excellent Good Bad Ok Ok
Defeat Ok Good Ok Ok Ok Excellent Good Bad Ok Good


Video's

Weapon Demo
真‧三國無雙Online 2013 01 17 新武器「穿刃」實裝!06:10

真‧三國無雙Online 2013 01 17 新武器「穿刃」實裝!

Puncturers Video

Moveset

Attack Description Stagger Stun Knockback Launch Element SA
Charge 2 A left handed uppercut. O
Charge 3 A multitude of stabs from both Punctures followed by a diagonal slash. O O
Charge 4 Spin on one leg with an arm outstretched. Ends with a finishing upward slash. O O (Last hit)
Charge 5 A spinning jump that releases a torrent of slashing blue aura. O O
Dash Attack A horizontal cross slash. O
Jump Normal A downward cross slash O
Jump Charge Backflip in the air, then glide diagonally creating a ground pound upon landing. Front flips forward afterwards. O
Evolution N1 -> N2 -> N3 -> C4 O O O

Note:

  • Charge 1 and Charge 6 depend on the emblem.
  • Charge 3 gets longer with Combo upgrade. Can end Charge 3 prematurely if you don't continue to press charge attack.
  • Jump Charge can be extended if you continue to press charge attack.

Musou

Type Mobility Juggles? Finisher does Description
Regular Musou No No Knockback Stabs rapidly in place with both weapons. Ends with an upward slash that sends a blue wave forward.
True Musou Musou with added fire damage. Ends with a mid-air, spinning double stab forward while shrouded in a blue piercing aura.


Musou Length

Musou 145-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx
Number of Hits - - - - - -

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Advanced +

Thunder Clap while running become enveloped in a whirlwind of energy allowing you to run through troops/commanders without being stopped ~ also causes minimal damage to people on contact.

Motion Damage values

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
Base 12 8 8 10 12 17 20 10 12 14 5*4+8 8 7 17 5+(3*5)*N+10e 3*4+6e 12e


Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
Base 18e 20e (3F*3)+(3F*3) (5F*3)+(5F*3) 8F+8F 12F+12F+12F+12F 10+8 12e+10e 10e+10e+10e 12F 4*N+15 4*N+20F
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
  • "Base" represents the damage value of the attack by itself.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.

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