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00032049 1-10

Basic Information


Flask Wheel

Attack Damage Defense Life Musou
3 2 5 1 6


Basic Stats

Weapon Atk Dmg Def Life Mus Spd Jmp Advanced +
Light Sword 47 41 32 150 150 130 150 Boundary


Upgrade Stats

Level Weapon Name Atk Dmg Def Life Musou
1 Light Sword +24 +22 +31 +20 +34
2 Advanced Light Sword +27 +25 +34 +23 +37
3 Resplendent Light Sword +30 +28 +37 +26 +40
4 Holy Light Sword +33 +31 +40 +29 +43
5 Nu Wa Light Sword +36 +34 +43 +32 +46
6 True Nu Wa Light Sword +39 +37 +46 +35 +49

Pictures

Light Sword & Advanced Light Sword

+ Fire + Ice
Rape2 Rape2F Rape2I
+ Wind + Vorpal + Lightning
Rape2W Rape2V Rape2L


Resplendent Light Sword

+ Fire + Ice
Rape3 Rape3F Rape3I
+ Wind + Vorpal + Lightning
Rape3W Rape3V Rape3L


Holy Light Sword

+ Fire + Ice
Rape4 Rape4F Rape4I
+ Wind + Vorpal + Lightning
Rape4W Rape4V Rape4L


Nu Wa Light Sword & True Nu Wa Light Sword

+ Fire + Ice
Rape6 Rape6F Rape6I
+ Wind + Vorpal + Lightning
Rape6W Rape6V Rape6L

Emblems

Emblem Description Stagger Stun Knockback Launch Rotation Lock Element SA
Thrust Quick stabs forward with an ice shower followed by a thrusting stab. O(Both) C1 Ice(Ice shower)
C6(Thrust)
C6(Ice shower)
Pierce Jump back and throw the sword down it will circle around you as you land then you spin it in front of your hand. O(Circling) O(Spin) C6(Both)
Crescent Spin three times with sword held out then backflip and throw the Sword diagonally downward. O(3rd spin) C1(Sword throw) C6(Sword throw)
Moon Raise Sword up releasing a shockwave at your feet. Causes collapse. C6 C6
Fan Upward slash to the right, downward slash to the left, then two frontal kicks ending with two upward slashes. The kicks cause collapse
Extra input - Two more slashes then shoot an AoE seal forward from your hand. Second slash causes collapse.
O(Seal) O(Seal)
Eclipse Float above the ground then raise your hand up creating giant ice crystal around you. O Ice O

Note:

  • Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knockback - Sends the enemy backwards away from you. Usually ending a combo.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
  • SA - Super Armor status. Cannot be flinched by normal attacks and some charge attacks while performing this. Indicated by little orange swirly sparks around your body.
  • "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.

Evaluation

Target C1 C6
Thrust Pierce Crescent Moon Thrust Pierce Crescent Moon Fan Eclipse
Confront Good Ok Good Ok Ok Good Good Ok Excellent Good
Defeat Bad Good Good Excellent Bad Ok Excellent Good Ok Good
Capture Bad Good Good Ok Bad Ok Excellent Bad Good Good

Video's

Thrust
DWO Rapier - Thrust Emblem00:22

DWO Rapier - Thrust Emblem


Pierce
DWO Rapier - Pierce Emblem00:23

DWO Rapier - Pierce Emblem









Crescent
DWO Rapier - Crescent Emblem00:16

DWO Rapier - Crescent Emblem



Moon
DWO Rapier - Moon Emblem00:24

DWO Rapier - Moon Emblem


Eclipse
DWO Rapier - Eclipse Emblem00:21

DWO Rapier - Eclipse Emblem


Fan
DWO Rapier - Fan Emblem00:18

DWO Rapier - Fan Emblem

Charge Attacks

Attack Description Stagger Stun Knockback Launch Element SA
Charge 2 Upward slash. O X O
Charge 3 Frontal slash to the left then right. Ends with a spinning slash. O(Last hit) O(Last hit) O
Charge 4 Frontal outward slash O O O
Charge 5 Stab the ground releasing a short ranged tornado launcher. O O
Dash Attack Thrusting stab. O X
Jump Normal Downward angled stab. O X
Jump Charge Backflip then dive downward O X
Evolution N2>N3>C4 O O X O

Note:

  • Charge 1 and Charge 6 depend on the emblem.
  • Charge 3 gets longer with Combo Upgrade. Can end Charge 3 prematurely if you don't continue to press charge attack.


Move Set Video
DWO Rapier - Move Set00:38

DWO Rapier - Move Set


Musou

Type Mobility Juggles? Finisher does Description
Regular Musou None Yes Knockback Swift frontal slashes. Ends with a spinning slash with a shockwave.
True Musou Juggle, Knockback Musou with added fire damage. Ends with a backhanded slash then raise your sword up releasing a giant ice crystal around you.

Musou Length

Musou 150-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx
Number of Hits - - - - - -

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Video

Musou's Video
DWO Rapier - Musou's00:17

DWO Rapier - Musou's


Advanced +

Boundary

Block all attack's from any direction, but each block will reduce the Duration Boundary is active.

Advanced + Video
DWO Rapier - Advanced00:24

DWO Rapier - Advanced


Motion Damage values

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
Base 12 8 8 10 12 17 20 10 8 10 17 8 12 17 (4+4+4)*N+8e 17e 12e


Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
Base 5i+1e 7i+1e 7+7 10e+10e 4*4+8 5*4+10e 12 14e 3*8+8e 14i 8*N+15 8*N+12+15
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou, e = Elemental
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
  • "Base" represents the damage value of the attack by itself.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.

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