Basic Information

Da Ji

Flask Wheel

Attack Damage Defense Life Musou
2 3 1 6 5

Basic Stats

Weapon Atk Dmg Def Life Mus Spd Jmp Advanced +
Marble of Corruption 49 43 33 165 145 130 145 Inertia Field

Upgrade Stats

Level Weapon Name Atk Dmg Def Life Musou
1 Marble of Corruption +24 +23 +18 +33 +29
2 Marble of Chaos +27 +26 +21 +36 +32
3 Globes of Antrophy +30 +29 +24 +39 +35
4 Spheres of Decay +33 +32 +27 +42 +38
5 Orbs of Ruin +36 +35 +30 +45 +41
6 True Orbs of Ruin +39 +38 +33 +48 +44


Marble of Corruption & Marble of Chaos

Marbler1base Marbler1fire Marbler1ice
+ Fire + Ice
Marbler1wind Marbler1vorpal Marbler1light
+ Wind + Vorpal + Lightining

Globes of Antrophy

Marbler3base Marbler3fire Marbler3ice
+ Fire + Ice
Marbler3wind Marbler3vorpal Marbler3light
+ Wind + Vorpal + Lightning

Spheres of Decay

Marbler4base Marbler4fire Marbler4ice
+ Fire + Ice
Marbler4wind Marbler4vorpal Marbler4light
+ Wind + Vorpal + Lightning

Orbs of Ruin & True Orbs of Ruin

Marbler5base Marbler5fire Marbler5ice
+ Fire + Ice
Marbler5wind Marbler5vorpal Marbler5light
+ Wind + Vorpal + Lightning



Emblem Description Stagger Stun Launch Knockback

Rotation lock

Elemental SA
Thrust Hold both marbles infront and release 2 long beams. O C1 O
Pierce Use marbles to erupt crystal pillars in front and behind. O O


Crescent Kneels and swirls marbles in front to juggle enemies, ending with a whirlwind. O C6(Tornado)

C1(First hit)


Moon Twirls around 2 times with marbles spinning around. O C6(Last hit)
Eclipse Spins around and does a pose, creating a large AOE attack around you. O O O
Fan Float into air and sends out a large fireball. Fire


Target C1 C6
Thrust Pierce Crescent Moon Thrust Pierce Crescent Moon Fan Eclipse
Confront Excellent Good Good Bad Good Bad Ok Ok Good Ok
Defeat/Capture Ok Ok Ok Ok Bad Bad Bad Excellent Excellent Excellent


Weapon Demo
真‧三國無雙Online 2013 05 16 新武器「墮落」07:12

真‧三國無雙Online 2013 05 16 新武器「墮落」

Move Set

Attack Description Stagger Stun Knockback Launch Element SA
Charge 2 Performs a back handspring while launching both marbles upward in front. O
Charge 3 Spins while crouching. Gradually rises up, like a figure skater. Ends with spinning your marbles upwards while standing on both feet. O O
Charge 4 Performs an exaggerated figure skating jump, spinning with your hips and sliding across the ground on her landing while your marbles spin rapidly around you. O(Slide) O(Slide)
Charge 5 Jump into air while launching cyclone knocking enemies into the air. O O
Evolution N1>N2>N3>E9 O O O
Jump Charge Perform a dive slam attack with both marbles onto the ground. O
Jump Attack Rotate your marbles once in a horizontal clockwise arc. O
Dash Attack Bends backwards and  rotates marbles around you while you slide in a half-circular motion. O



Type Mobility Juggles? Finisher Description
Musou High Yes Knockback

Floats into air and throws many fireballs down juggling the target. Finisher throws four more fireballs and player lands from a backflip.

True Musou Identical to the normal Musou.

Musou Length

Musou 150-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx
Number of Hits - - - - - -

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Advanced +

Inertia Field - Any commanders within a set distance of you will be slowed and unable to jump (much like the wind element)

Motion Damage values

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
Base 12 8 5(+5) 10 12 17 20 12 7+7 17 20 8 12 15 3+3+5*N+5+1e 6*2+5e*3 12e

Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
Base 3e 10e 18e 20e 7+7+8 7+7+12e 12+12 15+15e 12F+15F 20e (1F+1F)*N+1F (1F+1F)*N+1F

  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
  • "Base" represents the damage value of the attack by itself.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.

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