00032018 1-12

Basic Information

Flask Wheel

Attack Damage Defense Life Musou
2 3 6 5 1

Basic Stats

Weapon Atk Dmg Def Life Mus Spd Jmp Advanced +
Noble Sword 46 55 42 160 120 125 120 Obliterate

Upgrade Stats

Level Weapon Name Atk Dmg Def Life Musou
1 Noble Sword +21 +21 +35 +27 +19
2 Jeweled Sword +24 +24 +38 +30 +22
3 Regal Sword +27 +27 +41 +33 +25
4 Sword of Honor +30 +30 +44 +36 +28
5 Sword of Kings +33 +33 +47 +39 +31
6 True Sword of Kings +36 +36 +50 +42 +34


Noble Sword & Jeweled Sword

+ Fire + Ice
NSword2 NSword2F NSword2I
+ Wind + Vorpal + Lightining
NSword2W NSword2V NSword2L

Regal Sword

+ Fire + Ice
NSword3 NSword3F NSword3I
+ Wind + Vorpal + Lightning
NSword3W NSword3V NSword3L

Sword of Honor

+ Fire + Ice
NSword4 NSword4F NSword4I
+ Wind + Vorpal + Lightning
NSword4W NSword4V NSword4L

Sword of Kings & True Sword of Kings

+ Fire + Ice
NSword6 NSword6F NSword6I
+ Wind + Vorpal + Lightning
NSword6W NSword6V NSword6L


Emblem Description Stagger Stun Knockback Launch Rotation Lock Element SA
Thrust Diving headbutt with a red aura surrounding you. C6 execute faster. Yuan Shao's original C1. O C1 C6
Pierce Hunch body forward then raise Sword in the air with a shockwave following. O C6
Crescent Frontal swing that creates a frontal earthquake effect. O C6 C6
Moon Fiercely jam the Sword in the ground creating an AoE effect. O C6
Fan Swing Sword to the left releasing three blue discs, one in front and to the left and right diagonals. Yuan Shao's original C6. O O
Eclipse Lift the Sword up then point it forward creating a large AoE effect around your character. O O


  • Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knockback - Sends the enemy backwards away from you. Usually ending a combo.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
  • SA - Super Armor status. Cannot be flinched by normal attacks and some charge attacks while performing this. Indicated by little orange swirly sparks around your body.
  • "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.


Target C1 C6
Thrust Pierce Crescent Moon Thrust Pierce Crescent Moon Fan Eclipse
Confront Ok Ok Excellent Bad Ok Ok Bad Bad Good Ok
Capture Bad Ok Good Bad Bad Ok Bad Ok Good Ok
Defeat Bad Good Excellent Ok Bad Good Bad Ok Good Good


Weapon Demonstration
Dynasty Warriors Online - Noble Sword

Dynasty Warriors Online - Noble Sword

  • Thrust - 00:04
  • Pierce - 00:36
  • Crescent - 01:11
  • Moon - 01:42
  • Eclipse - 02:15
  • Fan - 02:43
  • Move Set - 03:11
  • Musou's - 04:12
  • Advanced + - 04:28

Move Set

Attack Description Stagger Stun Knockback Launch Element SA
Charge 2 Hopping uppercut with the Sword. O
Charge 3 Slashes from the left and right. Ends with two spinning right slashes. O(Last hit) O(Last hit)
Charge 4 Forward downward slash. O O
Charge 5 Stab the ground causing a small AoE effect. O O O
Evolution N4 > N5 > N6 O(Last hit) O O
Jump Attack Downward slash. Can hit behind user. O
Jump Charge Diving Sword jam into the ground. O
Dash Attack 180 slash to the front from the right. O


  • Charge 1 and Charge 6 depend on the emblem.
  • Charge 3 gets longer with Combo upgrade. Can end Charge 3 prematurely if you don't continue to press charge attack.


Type Mobility Juggles? Finisher does Description
Regular Musou Low No Knockback Frontal slashes to the left then right. Ends with a forward downward slash with a red X shot forward.
True Musou Musou with added fire damage. Ends with a jumping slash with an AoE at your feet followed by throwing the Sword to the ground and standing on the hilt producing another AoE effect.

Musou Length

Musou 120-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx
Number of Hits - - - - - -

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Advanced +

Obliterate - Damage x3

Motion Damage Values

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
Base 12 8 8 10 12 17 20 10 10 14 17 8 12 17 (5+5)*N+5+5 17 12

Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
Base 8 12 8 12 8+10 10+12 10 12 15 15 15*N+20 15*N+10+12(fire)
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
  • "Base" represents the damage value of the attack by itself.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.