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00032003 1-10

Basic Information


Flask Wheel

Attack Damage Defense Life Musou
5 3 6 2 1

Basic Stats

Weapon Atk Dmg Def Life Mus Spd Jmp Advanced +
Scimitar 44 39 31 170 155 125 150 Godly Speed


Upgrade Stats

Level Weapon Name Atk Dmg Def Life Musou
1 Scimitar +31 +26 +30 +24 +8
2 Death Blade +34 +29 +33 +27 +11
3 Great Scimitar +37 +32 +36 +30 +14
4 Kirin Blade +40 +35 +39 +33 +17
5 Kirin Fang +43 +38 +42 +36 +20
6 True Kirin Fang +46 +41 +45 +39 +23

Pictures

Scimitar & Death Blade

+ Fire + Ice
Scimitar2 Scimitar2F Scimitar2I
+ Wind + Vorpal + Lightining
Scimitar2W Scimitar2V Scimirar2L


Great Scimitar

+ Fire + Ice
Scimitar3 Scimitar3F Scimitar3I
+ Wind + Vorpal + Lightning
Scimitar3W Scimitar3V Scimirar3L


Kirin Blade

+ Fire + Ice
Scimitar4 Scimitar4F Scimitar4I
+ Wind + Vorpal + Lightning
Scimitar4W Scimitar4V Scimirar4L


Kirin Fang & True Kirin Fang

+ Fire + Ice
Scimitar6 Scimitar6F Scimitar6I
+ Wind + Vorpal + Lightning
Scimitar6W Scimitar6V Scimitar6L


Emblems

Emblem Description Stagger Stun Knockback Launch Rotation Lock Element SA
Thrust Shoots a cone of wind in front of you. O C1 O
Pierce Slash from front to back on the right followed by a forward downward slash.
Extra Input - Dash forward then slash to the left. Xiahou Dun's original C1.
O(First hit) O O(First hit, extra input)
Crescent Two forward upward slashes. O O(C1 last hit, C6 both hits) O
Moon Extend left hand infront and stomp the ground behind with the right foot to create a dark energy AoE effect around your characters body. O C6
Fan Slams the non-bladed part of the Sword on the ground creating a large frontal earthquake effect. Sometimes doesn't hit close enemies. O O O
Eclipse Two counterclockwise spins with the Sword held outward.
Extra Input - Frontal slash to the right, then spinning slash to the left with a shockwave underneath. Xiahou Dun's original C6.
O(Extra input first slash) O(Shockwave) O(1st input, shockwave)

Note:

  • Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Dizzy - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knockback - Sends the enemy backwards away from you. Usually ending a combo.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
  • SA - Super Armor status. Cannot be flinched by normal attacks while performing this. Indicated by little swirly sparks around your body.
  • "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.


Evaluation

Target C1 C6
Thrust Pierce Crescent Moon Thrust Pierce Crescent Moon Fan Eclipse
Confront Excellent Ok Excellent Bad Ok Ok Bad Bad

Good

Good
Capture Bad Bad Bad Ok Bad Bad Bad Ok Excellent Bad
Defeat Bad Bad Ok Good Bad Bad Bad Ok Good Good

Video's

Thrust
DWO Scimitar - Thrust00:13

DWO Scimitar - Thrust


Pierce
DWO Scimitar - Pierce00:16

DWO Scimitar - Pierce









Crescent
DWO Scimitar - Crescent00:14

DWO Scimitar - Crescent


Moon
DWO Scimitar - Moon00:16

DWO Scimitar - Moon


Eclipse
DWO Scimitar - Eclipse00:21

DWO Scimitar - Eclipse


Fan
DWO Scimitar - Fan00:18

DWO Scimitar - Fan

Move Set

Attack Description Stagger Stun Knockback Launch Element SA
Charge 2 One handed uppercut with the sword. O X
Charge 3 Full moon slash. Ends with a small hopping slash. O(Last hit) O(Last hit)
Charge 4 Frontal slash to the right. O O
Charge 5 Slams sword on the ground with a small AoE effect. O O
Dash Attack Slides followed by a swirling uppercut with sword. O X
Jump Normal Slash to the left. O X
Jump Charge Lifting slash proceeded by right to left slashes. Ends with downward slash. Opponent can aerial recover from the downward slash if it connects. O(Last hit) O X
Evolution N2-->N3-->C4 O O X O

Note:

  • Charge 1 and Charge 6 depend on the emblem.
  • Charge 3 gets longer with Combo Upgrade. Can end Charge 3 prematurely if you don't continue to press charge attack.
  • Jump Charge can be extended if you continue pressing charge attack.


Move Set Video
DWO Scimitar - Move Set00:50

DWO Scimitar - Move Set


Musou

Type Mobility Juggles? Finisher does Description
Regular Musou Good Yes Knockback Upward slashes to the left and right. Ends with a frontal upward slash to the right creating an AoE around you.
True Musou Juggle, Knockback Musou with added fire damage. Ends with a jump with an AoE around you followed by a frontal slash with an AoE.


Musou Length

Musou 155-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx
Number of Hits - - - - - -

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Video

Musou's Video
DWO Scimitar - Musou's00:17

DWO Scimitar - Musou's


Advanced +

Godly Speed - Movement Speed MAX

Advanced + Video
DWO Scimitar - Advanced00:11

DWO Scimitar - Advanced


Motion Damage Values

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
Base 16 8 8 10 12 17 20 10 12 17 20 8 10*N+12 17 10*N+10e 13e 12e


Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
Base 3e 5e 15+15(+13e) 15+17e 12 15e 5e+5e(+10e+12e) 15*N+15+20 15*N+8+20F
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
  • "Base" represents the damage value of the attack by itself.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.

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