Basic Information


Flask Wheel

Attack Damage Defense Life Musou
5 1 3 6 2

Basic Stats

Weapon Atk Dmg Def Life Mus Spd Jmp Advanced +
Snake Sword 48 46 26 160 140 120 125 Gravity

Upgrade Stats

Level Weapon Name Atk Dmg Def Life Musou
1 Snake Sword +32 +18 +24 +33 +23
2 Adder Fang +35 +21 +27 +36 +26
3 Mombas Bite +38 +24 +30 +39 +29
4 Dragon Claw Sword +41 +27 +33 +42 +32
5 Dragonfire Blade +44 +30 +36 +45 +35
6 True Dragonfire Blade +47 +33 +39 +48 +38


Snake Sword & Adder Fang

+ Fire + Ice
Sswordr2 Sswordr2f Sswordr2i
+ Wind + Vorpal + Lightining
Sswordr2w Sswordr2v Sswordr2l

Mombas Bite

+ Fire + Ice
Sswordr3 Sswordr3f Sswordr3i
+ Wind + Vorpal + Lightning
Sswordr3w Sswordr3v Sswordr3l

Dragon Claw Sword

+ Fire + Ice
Sswordr4 Sswordr4f Sswordr4i
+ Wind + Vorpal + Lightning
Sswordr4w Sswordr4v Sswordr4l

Phantom Dragonfyre Blade & True Dragonfyre Blade

+ Fire + Ice
SswordR6 SswordR6f SswordR6i
+ Wind + Vorpal + Lightning
SswordR6w SswordR6v SswordR6l



Emblem Description Stagger Stun Launch Knockback

Rotation lock

Elemental SA

Thrust Sword forward, extra input causes longer charge and results in a wave of dark energy flying forwards another extra charge results in a SA dash forwards.

JP UPDATE: 2nd charge executes faster.

O C1 (First 2 charges) O

O 3rd charge

Pierce A fire covered over head downward slash. O C1 Natural Fire O
Crescent A small jump backwards while swinging the sword left to right. O C6 O
Moon Small spin of the sword on the side followed by a crouching motion, creating a 360º earthquake effect around you. O X
Eclipse Raise sword high creating an AoE eruption around you. O O
Fan Raises sword from ground to head height, releasing a ball of fire that travels forwards and explodes at a set distance. O O Natural Fire


Target C1 C6
Thrust Pierce Crescent Moon Thrust Pierce Crescent Moon Fan Eclipse
Confront Good Good Ok Ok Bad Good Good Good Good Ok
Defeat/Capture Ok Ok Good Ok Bad Bad Ok Excellent Ok Excellent


Weapon Demo
真・三國無双 Dynasty Warriors Online Serpent Sword-003:54

真・三國無双 Dynasty Warriors Online Serpent Sword-0


Move Set

Attack Description Stagger Stun Knockback Launch Element SA
Charge 2 Swing sword upwards O
Charge 3 Flurry of left and right swings, ending with a large right to left swing creating a wave of dark energy. O O
Charge 4 Wide swing from left to right O O
Charge 5 Stab sword into the ground creating an explosion that lifts enemies into the air O O
Evolution N2 - N4 C4 O
Jump Charge Stab the sword into the ground
Jump Attack Swing of the blade O
Dash Attack Slight sliding left to right swing O



Type Mobility Juggles? Finisher Description
Musou Low Yes Knockback Repeatedly stab/thrust sword forwards ends with a stronger longer thrust.
True Musou

Musou with added fire damage. Ends with 2 quicker thrusts that create fireballs and a final thrust that causes an explosion.

JP UPDATE: Slower rate of stab/thrusts

Musou Length

Musou 150-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx
Number of Hits - - - - - -

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Advanced +

Gravity - (2 Blue Orbs will Float Around you) Increase your Weight and Gives Attack x2 (Yellow HP = Stone Belt, Red HP = Granite Belt)

Motion Damage values

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
Base 12 8 8 10 12 17 20 8 8 10 17 8 7 17 (5+5)*N+5+10e 17e 12e

Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
Base 16e/3e/8e 18e/5e/12e 1F 12 14e 5 8 5+5F 14e (15+15)N+15+20 (15+15+15)N+15+15+15+20F


  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
  • "Base" represents the damage value of the attack by itself.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.

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