00032027 1-16

Basic Information

Flask Wheel

Attack Damage Defence Life Musou
6 5 3 2 1

Basic Stats

Weapon Atk Dmg Def Life Mus Spd Jmp Advanced +
Sorcerer's Staff 43 37 28 170 160 125 140 Illusion

Upgrade Stats

Level Weapon Name Atk Dmg Def Life Musou
1 Sorcerer's Staff +34 +29 +25 +22 +15
2 Pyre Staff +37 +32 +28 +25 +18
3 Mystic Staff +40 +35 +31 +28 +21
4 Fire Staff +43 +38 +34 +31 +24
5 Volcano Staff +46 +41 +37 +34 +27
6 True Volcano Staff +49 +44 +40 +37 +30


Sorcerer's Staff & Pyre Staff

+ Fire + Ice
MStaff2 MStaff2F MStaff2I
+ Wind + Vorpal + Lightining
MStaff2W MStaff2V MStaff2L

Mystic Staff

+ Fire + Ice
MStaff3 MStaff3F MStaff3I
+ Wind + Vorpal + Lightning
MStaff3W MStaff3V MStaff3L

Fire Staff

+ Fire + Ice
MStaff4 MStaff4F MStaff4I
+ Wind + Vorpal + Lightning
MStaff4W MStaff4V MStaff4L

Volcano Staff & True Volcano Staff

+ Fire + Ice
MStaff6 MStaff6F MStaff6I
+ Wind + Vorpal + Lightning
MStaff6W MStaff6V MStaff6L



Emblem Description Stun Drop Launch Knockback Rotation Lock Elemental SA
Thrust Release a giant ball of fire that explodes after a few seconds. O X Fire
Pierce Place Staff on ground then releases a giant fire ball forward and backwards. O C6 Fire
Crescent Swing Staff from left to right releasing a stream of fire. O Fire
Moon Swing Staff around and over your head in 360º. O O
Eclipse Lean back and thrust Staff into the air creating a flame whirlwind AoE around you. O O
Fan Swing Staff in a ring shape in front of you creating a ring of fire. Fire


  • Drop- Enemy falls to the ground as if dead.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knockback - Sends the enemy backwards away from you. Usually ending a combo.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation. "O" means you can't turn during this attack. "X" means you can turn during this attack.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
  • SA - Super Armor status. Cannot be flinched by normal attacks and some charge attacks while performing this. Indicated by little orange swirly sparks around your body.
  • "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.


Target C1 C6
Thrust Pierce Crescent Moon Thrust Pierce Crescent Moon Fan Eclipse
Confront Good Good Good Ok Bad Bad Good Good Excellent Bad
Capture Ok Bad Bad Bad Good Bad Bad Bad Bad Ok
Defeat Excellent Bad Bad Bad Ok Bad Bad Bad Bad Good


DWO Magic Staff - Thrust

DWO Magic Staff - Thrust

DWO Magic Staff - Pierce

DWO Magic Staff - Pierce

DWO Magic Staff - Crescent

DWO Magic Staff - Crescent

DWO Magic Staff - Moon

DWO Magic Staff - Moon

DWO Magic Staff - Eclipse

DWO Magic Staff - Eclipse

DWO Magic Staff - Fan

DWO Magic Staff - Fan

Move Set

Attack Description Stun Stagger Launch Drop Knockback Element SA
Charge 2 Turn around and Uppercut with Staff behind your back O
Charge 3 Walk forward with Staff floating in front moving up and down, ends with a ground AoE shockwave O O (Last Hit)
Charge 4 Create a plume of fire from top of the Staff as you swing it right to left O Fire
Charge 5 Swing Staff upwards creating 4 Gems shaped Runes that send enemies upwards. O
Evolution N1 > N3 > C4 O O Fire O
Jump Charge Blow Fire in a V shape in front of you O Fire
Jump Attack Send out the Staff in front of you O
Dash Attack Staff flys out in front of you O

Move Set Video
DWO Magic Staff - Move Set

DWO Magic Staff - Move Set



Type Attributes Description
Musou Stationary, Enemies will be burnt and drop unless you keep hitting them Fire out Fireballs, Ends with a plume of fire from left to right
True Musou Musou with added Finisher. Finisher is create a circle of Flames all around you

Musou Length

Musou 160-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx
Number of Hits - - - - - -

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.


Musou's Video
DWO Magic Staff - Musou's

DWO Magic Staff - Musou's

Advanced +

Illusion Makes all enemies visible to allies & makes all allies invisible to enemies

Advanced + Video
DWO Magic Staff - Advanced

DWO Magic Staff - Advanced

Motion Damage Values

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
Base 12 6 6 8 10 15 18 6 6 8 1F 8 1F 17 17+(8+8)N+9e 1F 12e

Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
Base 7F 10F 7F 7F 1F 1F 15e 15e 1F 12e 10N+2 12N2+2
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou, F = Fire, e = Elemental
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
  • "Base" represents the damage value of the attack by itself.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.