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00032008 1-178425

Basic Information

  • Moveset: Taishi Ci
  • Advanced Skill: Fury


Flask Wheel

Attack Damage Defence Life Musou
5 6 2 3 1


Basic Stats

Weapon Atk Dmg Def Life Mus Spd Jmp Advanced +
Twin Rods 46 40 34 180 135 110 135 Fury


Upgrade Stats

Level Weapon Name Atk Dmg Def Life Musou
1 Twin Rods +30 +31 +22 +29 +15
2 Deadly Rods

+33

+34 +25 +32 +18
3 Spiral Rods +36 +37 +28 +35 +21
4 Wolf Slayer +39 +40 +31 +38 +24
5 Tiger Slayer +42 +43 +34 +41 +27
6 True Tiger Slayer +45 +46 +37 +44 +30

Pictures

Twin Rods & Deadly Rods

+ Fire + Ice
TRod2 TRod2F TRods2I
+ Wind + Vorpal + Lightining
TRod2W TRod2V TRod2L

Spiral Rods

+ Fire + Ice
TRod3 TRod3F TRods3I
+ Wind + Vorpal + Lightning
TRod3W TRod3V TRod3L

Wolf Slayer

+ Fire + Ice
TRod4 TRod4F TRods4I
+ Wind + Vorpal + Lightning
TRod4W TRod4V TRod4L

Tiger Slayer & True Tiger Slayer

+ Fire + Ice
TRod6 TRod6F TRods6I
+ Wind + Vorpal + Lightning
TRod6W TRod6V TRod6L

Emblem's

Description

Emblem Description Stagger Stun Knockback Launch Rotation Lock Element SuperArmor
Thrust Powerful double thrust forward. C1 has a delay while C6 is instant. - - O - C1 O O
Pierce Powerful strike behind & infront. C1 has a delay while C6 is instant. - - O - C1 O O
Crescent Frontal strike with both Rods. C1 has a delay while C6 is instant. - O - - - C6 O
Moon Jam both rods into the ground creating a shockwave. C1 has a delay while C6 is instant. O - - - - - -
Eclipse Single strike right, double strike left then thrust forward with both Rods. - O (First two hits) O (Last hit) - - O O
Fan Frontal strike to the left. - - O - - O O

Evaluation

Target C1 C6
Thrust Pierce Crescent Moon Thrust Pierce Crescent Moon Fan Eclipse
Confront Excellent Excellent Ok Ok Ok Good Excellent Bad Ok Good
Capture Bad Bad Good Good Bad Bad Good Good Ok Ok
Defeat Bad Bad Good Good Bad Bad Good Good Ok Good

Video's

Thrust
DWO Twin Rods - Thrust00:23

DWO Twin Rods - Thrust


Pierce
DWO Twin Rods - Pierce00:22

DWO Twin Rods - Pierce









Crescent
DWO Twin Rods - Crescent00:17

DWO Twin Rods - Crescent


Moon
DWO Twin Rods - Moon00:23

DWO Twin Rods - Moon


Eclipse
DWO Twin Rods - Eclipse00:28

DWO Twin Rods - Eclipse


Fan
DWO Twin Rods - Fan00:27

DWO Twin Rods - Fan

Move Set

Attack Description Stagger Stun Knockback Launch Element SA
Charge 2 Uppercut with the left Rod. - - - O - -
Charge 3 Right forward strike followed by a left one. Ends with a frontal cross strike. - O - - O O
Charge 4 Double Rod thrust. - - O - O
Charge 5 Jams Rods into the ground creating an AoE. - - - O O O
Evolution N1 > N2 > N3 > C4. - - O O - O
Jump Charge Diving thrust downward with the right Rod. - - - O - -
Jump Attack Twirls both rods out infront. - - O - - -
Dash Attack Frontal swing with both Rods. - - O - - -


Move Set Video
DWO Twin Rods - Move Set01:00

DWO Twin Rods - Move Set

Musou

Description

Type Attributes Description
Musou Good Mobility, does ground damage, Very strong Knockback finisher. Right downward whack followed by a left one while moving forward. Ends with cross hit inward then outward and a double thrust.
True Musou Musou with added fire damage and juggles. Ending finisher is lifting cross hit followed by a ground pound.

Musou Length

Musou 135-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx
Number of Hits - - - - - -

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Video

Musou's Video
DWO Twin Rods - Musou's00:19

DWO Twin Rods - Musou's


Advanced +

Fury will fill your Musou bar in the same way as being in red health

Advanced + Video
DWO Twin Rods - Advanced00:16

DWO Twin Rods - Advanced



Motion Damage Values

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
Base 12 8 8 10 12 17 20 8 8 10 17 8 10 17 17+(15+15)*N+15e 17e 17e


Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
Base 13e 15e 15e 15 13e 10 13e 10+10+15e 17*N+20+15+20 17*N+17+20F
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
  • "Base" represents the damage value of the attack by itself.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.

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