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Exclu

Basic Information


Flask Wheel

Attack Damage Defence Life Musou
3 6 2 5 1

Basic Stats

Weapon Atk Dmg Def Life Mus Spd Jmp Advanced +
Whip 47 29 28 140 150 140 150 Strong Guard


Upgrade Stats

Level Weapon Name Atk Dmg Def Life Musou
1 Nine Tails +19 +35 +22 +29 +16
2 Captain's Daughter +22 +38 +25 +32 +19
3 White Serpent +25 +41 +28 +35 +22
4 Divine Beast +28 +44 +31 +38 +25
5 Dragon's Tail +31 +47 +34 +41 +28
6 True Dragon's Tail +34 +50 +37 +44 +31

Pictures

Nine Tails & Captain's Daughter

+ Fire + Ice
Whip2 Whip2F Whip2I
+ Wind + Vorpal + Lightining
Whip2W Whip2V Whip2L


White Serpent

+ Fire + Ice
Whip3 Whip3F Whip3I
+ Wind + Vorpal + Lightning
Whip3W Whip3V2 Whip3L


Divine Beast

+ Fire + Ice
Whip4 Whip4F Whip4I
+ Wind + Vorpal + Lightning
Whip4W Whip4V2 Whip4L


Dragon's Tail & True Dragon's Tail

+ Fire + Ice
Whip6 Whip6F Whip6I
+ Wind + Vorpal + Lightning
Whip6W Whip6V Whip6L

Emblem's

Description

Emblem Description Knockback Elemental SuperArmor
Thrust Shoots out wind cone. O O
Pierce A backwards slash followed by a forward slash. O
Crescent Frontal low sweep. C6
Moon Jumps in the air and slams the ground with the Whip.
Eclipse Forward slash, double kick jump forward follow by a second slash then a third backward slash. O O
Fan Low sweep, roll forward then another sweep. O O


Evaluation

Target C1 C6
Thrust Pierce Crescent Moon Thrust Pierce Crescent Moon Fan Eclipse
Confront Excellent Ok Ok Bad Bad Good Ok Bad Good Good
Capture Bad Ok Ok Ok Bad Ok Bad Ok Bad Ok
Defeat Bad Ok Ok Good Bad Ok Bad Ok Good Good

Video's

Thrust
DWO Nine Tails - Thrust00:17

DWO Nine Tails - Thrust


Pierce
DWO Nine Tails - Pierce00:20

DWO Nine Tails - Pierce









Crescent
DWO Nine Tails - Crescent00:19

DWO Nine Tails - Crescent


Moon
DWO Nine Tails - Moon00:26

DWO Nine Tails - Moon


Eclipse
DWO Nine Tails - Eclipse00:37

DWO Nine Tails - Eclipse


Fan
DWO Nine Tails - Fan00:40

DWO Nine Tails - Fan

Move Set

Attack Description
Charge 2 Upward uppercut slash.
Charge 3 A series of vertical spins with the Whip.
Charge 4 A 360 spin doing a jumping upward slash.
Charge 5 Frontal tornado launcher.
Evolution N3 > N4 > N6.
Jump Charge Picks enemies up in the air and combos them ending with a knockback attack.
Jump Attack Downward slash.
Dash Attack Roundhouse kick followed by a forward "poke" with the weapon.


Move Set Video
DWO Nine Tails - Move Set01:07

DWO Nine Tails - Move Set

Musou

Description

Type Attributes Description
Musou Stationary, Juggles, Knockback finisher. Spins the Whip around whole body. Ends with a full spin with a step backwards.
True Musou Musou with added fire damage. Ending finisher adds a shockwave at the end.

Musou Length

Musou 150-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx xxx-xxx
Number of Hits - - - - - -

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Video

Musou's Video
DWO Nine Tails - Musou's00:17

DWO Nine Tails - Musou's

Advanced +

Strong Guard - 3x Defense and increased resistance to elemental attacks.

Advanced + Video
DWO Nine Tails - Advanced00:27

DWO Nine Tails - Advanced


Motion Damage Values

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
Base 12+10 6 4+4 4+4 10 15 18 6 6+6 8+8 17 8 1+10*N 17 12+10*N+10 20 12


Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
Base 3 5 8+10 10+10 15 17 8 10 8+10 5+10+10 8*N+15 8*N+15+20F
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou, F = Fire
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
  • "Base" represents the damage value of the attack by itself.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.

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